/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.test.ui;
import android.content.Context;
import android.test.AndroidTestCase;
import org.catrobat.catroid.ProjectManager;
import org.catrobat.catroid.R;
import org.catrobat.catroid.content.Project;
import org.catrobat.catroid.content.SingleSprite;
import org.catrobat.catroid.content.Sprite;
import org.catrobat.catroid.content.bricks.Brick;
import org.catrobat.catroid.ui.SettingsActivity;
import org.catrobat.catroid.ui.fragment.CategoryBricksFactory;
import java.util.List;
public class CategoryBricksFactoryTest extends AndroidTestCase {
private final CategoryBricksFactory factory = new CategoryBricksFactory();
private Sprite background;
private Sprite sprite = new SingleSprite("newSprite");
private Context context = getContext();
@Override
protected void setUp() throws Exception {
super.setUp();
context = getContext();
SettingsActivity.resetSharedPreferences(context);
Project project = new Project(context, "Project");
background = project.getDefaultScene().getSpriteList().get(0);
project.getDefaultScene().addSprite(sprite);
ProjectManager.getInstance().setProject(project);
}
public void testEventBrick() {
final int expectedBrickCount = 10;
checkBrickCountInCategory(R.string.category_event, background, expectedBrickCount);
checkBrickCountInCategory(R.string.category_event, sprite, expectedBrickCount);
}
public void testControlBricks() {
final int expectedBrickCount = 14;
checkBrickCountInCategory(R.string.category_control, background, expectedBrickCount);
checkBrickCountInCategory(R.string.category_control, sprite, expectedBrickCount);
}
public void testMotionBricks() {
final int expectedBackgroundBrickCount = 22;
checkBrickCountInCategory(R.string.category_motion, background, expectedBackgroundBrickCount);
final int expectedSpriteBrickCount = 25;
checkBrickCountInCategory(R.string.category_motion, sprite, expectedSpriteBrickCount);
}
public void testSoundBricks() {
final int expectedBrickCount = 8;
checkBrickCountInCategory(R.string.category_sound, background, expectedBrickCount);
checkBrickCountInCategory(R.string.category_sound, sprite, expectedBrickCount);
}
public void testLooksBricks() {
final int expectedBackgroundBrickCount = 20;
checkBrickCountInCategory(R.string.category_looks, background, expectedBackgroundBrickCount);
final int expectedBrickCount = 25;
checkBrickCountInCategory(R.string.category_looks, sprite, expectedBrickCount);
}
public void testPenBricks() {
final int expectedBackgroundBrickCount = 1;
checkBrickCountInCategory(R.string.category_pen, background, expectedBackgroundBrickCount);
final int expectedSpriteBrickCount = 6;
checkBrickCountInCategory(R.string.category_pen, sprite, expectedSpriteBrickCount);
}
public void testDataBricks() {
final int expectedBrickCount = 10;
checkBrickCountInCategory(R.string.category_data, background, expectedBrickCount);
checkBrickCountInCategory(R.string.category_data, sprite, expectedBrickCount);
}
public void testLegoNxtBricks() {
final int expectedBrickCount = 4;
checkBrickCountInCategory(R.string.category_lego_nxt, background, expectedBrickCount);
checkBrickCountInCategory(R.string.category_lego_nxt, sprite, expectedBrickCount);
}
public void testUnknownCategory() {
List<Brick> bricks = factory.getBricks("NON_EXISTING_CATEGORY", sprite, context);
assertTrue("Non existing category is not empty", bricks.isEmpty());
}
private void checkBrickCountInCategory(int categoryId, Sprite sprite, int expectedBrickCount) {
List<Brick> bricks = factory.getBricks(context.getString(categoryId), sprite, context);
assertEquals(String.format("Wrong bricks count in %s category", context.getString(categoryId)),
expectedBrickCount, bricks.size());
}
}