/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.content.actions; import com.badlogic.gdx.scenes.scene2d.Action; import org.catrobat.catroid.common.LookData; import org.catrobat.catroid.content.BackgroundWaitHandler; import org.catrobat.catroid.content.Sprite; public class SetLookAction extends Action { private LookData look; private Sprite sprite; private boolean wait = false; private boolean setLookDone = false; private boolean scriptsAreCompleted = false; protected void doLookUpdate() { if (wait) { BackgroundWaitHandler.addObserver(look, this); } if (look != null && sprite != null && sprite.getLookDataList().contains(look)) { sprite.look.setLookData(look); setLookDone = true; } } @Override public boolean act(float delta) { if (!setLookDone) { doLookUpdate(); } if (wait) { return scriptsAreCompleted; } else { return true; } } @Override public void restart() { setLookDone = false; if (wait) { scriptsAreCompleted = false; } } public void setLookData(LookData look) { this.look = look; } public void setSprite(Sprite sprite) { this.sprite = sprite; } public void setWait(boolean wait) { this.wait = wait; } public void notifyScriptsCompleted() { scriptsAreCompleted = true; } }