/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.content.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import org.catrobat.catroid.common.LookData;
import org.catrobat.catroid.content.BackgroundWaitHandler;
import org.catrobat.catroid.content.Sprite;
public class SetLookAction extends Action {
private LookData look;
private Sprite sprite;
private boolean wait = false;
private boolean setLookDone = false;
private boolean scriptsAreCompleted = false;
protected void doLookUpdate() {
if (wait) {
BackgroundWaitHandler.addObserver(look, this);
}
if (look != null && sprite != null && sprite.getLookDataList().contains(look)) {
sprite.look.setLookData(look);
setLookDone = true;
}
}
@Override
public boolean act(float delta) {
if (!setLookDone) {
doLookUpdate();
}
if (wait) {
return scriptsAreCompleted;
} else {
return true;
}
}
@Override
public void restart() {
setLookDone = false;
if (wait) {
scriptsAreCompleted = false;
}
}
public void setLookData(LookData look) {
this.look = look;
}
public void setSprite(Sprite sprite) {
this.sprite = sprite;
}
public void setWait(boolean wait) {
this.wait = wait;
}
public void notifyScriptsCompleted() {
scriptsAreCompleted = true;
}
}