/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.uitest.content.brick.physics;
import android.test.ActivityInstrumentationTestCase2;
import android.test.suitebuilder.annotation.Smoke;
import android.widget.ListView;
import com.badlogic.gdx.math.Vector2;
import com.robotium.solo.Solo;
import org.catrobat.catroid.ProjectManager;
import org.catrobat.catroid.R;
import org.catrobat.catroid.content.Project;
import org.catrobat.catroid.content.Script;
import org.catrobat.catroid.content.SingleSprite;
import org.catrobat.catroid.content.Sprite;
import org.catrobat.catroid.content.StartScript;
import org.catrobat.catroid.content.bricks.Brick;
import org.catrobat.catroid.physics.content.bricks.SetVelocityBrick;
import org.catrobat.catroid.ui.ScriptActivity;
import org.catrobat.catroid.ui.adapter.BrickAdapter;
import org.catrobat.catroid.uitest.util.UiTestUtils;
import java.util.ArrayList;
public class SetVelocityBrickTest extends ActivityInstrumentationTestCase2<ScriptActivity> {
private Solo solo;
private Project project;
private SetVelocityBrick setVelocityBrick;
public SetVelocityBrickTest() {
super(ScriptActivity.class);
}
@Override
public void setUp() throws Exception {
createProject();
solo = new Solo(getInstrumentation(), getActivity());
}
@Override
public void tearDown() throws Exception {
UiTestUtils.goBackToHome(getInstrumentation());
solo.finishOpenedActivities();
UiTestUtils.clearAllUtilTestProjects();
super.tearDown();
solo = null;
}
@Smoke
public void testSetVelocityByBrick() {
ListView dragDropListView = UiTestUtils.getScriptListView(solo);
BrickAdapter adapter = (BrickAdapter) dragDropListView.getAdapter();
int childrenCount = adapter.getChildCountFromLastGroup();
int groupCount = adapter.getScriptCount();
assertEquals("Incorrect number of bricks.", 2, dragDropListView.getChildCount());
assertEquals("Incorrect number of bricks.", 1, childrenCount);
ArrayList<Brick> projectBrickList = project.getDefaultScene().getSpriteList().get(0).getScript(0).getBrickList();
assertEquals("Incorrect number of bricks.", 1, projectBrickList.size());
assertEquals("Wrong Brick instance.", projectBrickList.get(0), adapter.getChild(groupCount - 1, 0));
String textSetX = solo.getString(R.string.brick_set_velocity_to);
assertNotNull("TextView does not exist.", solo.getText(textSetX));
Vector2 velocity = new Vector2(-1.2f, 3.4f);
UiTestUtils.testBrickWithFormulaEditor(solo, ProjectManager.getInstance().getCurrentSprite(),
R.id.brick_set_velocity_edit_text_x, velocity.x, Brick.BrickField.PHYSICS_VELOCITY_X,
setVelocityBrick);
solo.sleep(200);
UiTestUtils.testBrickWithFormulaEditor(solo, ProjectManager.getInstance().getCurrentSprite(),
R.id.brick_set_velocity_edit_text_y, velocity.y, Brick.BrickField.PHYSICS_VELOCITY_Y,
setVelocityBrick);
}
private void createProject() {
project = new Project(null, UiTestUtils.DEFAULT_TEST_PROJECT_NAME);
Sprite sprite = new SingleSprite("cat");
Script script = new StartScript();
setVelocityBrick = new SetVelocityBrick(new Vector2());
script.addBrick(setVelocityBrick);
sprite.addScript(script);
project.getDefaultScene().addSprite(sprite);
ProjectManager.getInstance().setProject(project);
ProjectManager.getInstance().setCurrentSprite(sprite);
ProjectManager.getInstance().setCurrentScript(script);
}
}