/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.test.physics.actions.conditional;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Action;
import org.catrobat.catroid.content.ActionFactory;
import org.catrobat.catroid.physics.PhysicsObject;
import org.catrobat.catroid.test.physics.PhysicsCollisionBaseTest;
public class HideActionAndCollisionTest extends PhysicsCollisionBaseTest {
public HideActionAndCollisionTest() {
spritePosition = new Vector2(0.0f, 100.0f);
sprite2Position = new Vector2(0.0f, -200.0f);
physicsObject1Type = PhysicsObject.Type.DYNAMIC;
physicsObject2Type = PhysicsObject.Type.FIXED;
}
public void testNoCollisionAfterHide() {
Action action = sprite.getActionFactory().createHideAction(sprite);
action.act(1.0f);
simulateFullCollision();
assertFalse("PhysicObjects shouldn't collide because sprite2 is invisible", collisionDetected());
}
public void testCollisionAfterHide() {
Action action = sprite.getActionFactory().createHideAction(sprite);
action.act(1.0f);
action = sprite.getActionFactory().createShowAction(sprite);
action.act(1.0f);
simulateFullCollision();
assertTrue("PhysicObjects should collide because sprite2 is visible", collisionDetected());
}
public void testHide() {
Action action = sprite.getActionFactory().createHideAction(sprite);
action.act(1.0f);
assertFalse("Sprite is still visible after HideBrick executed", sprite.look.isLookVisible());
}
public void testNullSprite() {
ActionFactory factory = new ActionFactory();
Action action = factory.createHideAction(null);
try {
action.act(1.0f);
fail("Execution of HideBrick with null Sprite did not cause a NullPointerException to be thrown");
} catch (NullPointerException expected) {
assertTrue("Exception thrown successful", true);
}
}
}