/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.uitest.content.brick;
import android.widget.ListView;
import org.catrobat.catroid.ProjectManager;
import org.catrobat.catroid.R;
import org.catrobat.catroid.content.Project;
import org.catrobat.catroid.content.Script;
import org.catrobat.catroid.content.Sprite;
import org.catrobat.catroid.content.StartScript;
import org.catrobat.catroid.content.bricks.Brick;
import org.catrobat.catroid.content.bricks.LegoEv3MotorTurnAngleBrick;
import org.catrobat.catroid.ui.ScriptActivity;
import org.catrobat.catroid.ui.adapter.BrickAdapter;
import org.catrobat.catroid.uitest.util.BaseActivityInstrumentationTestCase;
import org.catrobat.catroid.uitest.util.UiTestUtils;
import java.util.ArrayList;
public class LegoEv3MotorTurnAngleBrickTest extends BaseActivityInstrumentationTestCase<ScriptActivity> {
private static final int SET_ANGLE = 135;
private Project project;
private LegoEv3MotorTurnAngleBrick motorBrick;
public LegoEv3MotorTurnAngleBrickTest() {
super(ScriptActivity.class);
}
@Override
public void setUp() throws Exception {
// normally super.setUp should be called first
// but kept the test failing due to view is null
// when starting in ScriptActivity
createProject();
super.setUp();
}
public void testEv3MotorTurnAngleBrick() {
ListView dragDropListView = UiTestUtils.getScriptListView(solo);
BrickAdapter adapter = (BrickAdapter) dragDropListView.getAdapter();
int childrenCount = adapter.getChildCountFromLastGroup();
int groupCount = adapter.getScriptCount();
assertEquals("Incorrect number of bricks.", 2, dragDropListView.getChildCount());
assertEquals("Incorrect number of bricks.", 1, childrenCount);
ArrayList<Brick> projectBrickList = project.getSceneList().get(0).getSpriteList().get(0).getScript(0)
.getBrickList();
assertEquals("Incorrect number of bricks.", 1, projectBrickList.size());
assertEquals("Wrong Brick instance.", projectBrickList.get(0), adapter.getChild(groupCount - 1, 0));
assertNotNull("TextView does not exist.", solo.getText(solo.getString(R.string.ev3_brick_motor_turn_angle)));
assertNotNull("TextView does not exist.", solo.getText(solo.getString(R.string.ev3_motor_move_by)));
assertTrue("Unit missing for angle!", solo.searchText("°"));
UiTestUtils.testBrickWithFormulaEditor(solo, ProjectManager.getInstance().getCurrentSprite(),
R.id.ev3_motor_turn_angle_edit_text, SET_ANGLE, Brick.BrickField.LEGO_EV3_DEGREES, motorBrick);
String[] motors = getActivity().getResources().getStringArray(R.array.ev3_motor_chooser);
assertTrue("Spinner items list too short!", motors.length == 5);
}
private void createProject() {
project = new Project(null, UiTestUtils.DEFAULT_TEST_PROJECT_NAME);
Sprite sprite = new Sprite("cat");
Script script = new StartScript();
int setAngleInitially = 90;
motorBrick = new LegoEv3MotorTurnAngleBrick(LegoEv3MotorTurnAngleBrick.Motor.MOTOR_A, setAngleInitially);
script.addBrick(motorBrick);
sprite.addScript(script);
project.getSceneList().get(0).addSprite(sprite);
ProjectManager.getInstance().setProject(project);
ProjectManager.getInstance().setCurrentSprite(sprite);
ProjectManager.getInstance().setCurrentScript(script);
}
}