/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.physics.content.actions;
import android.util.Log;
import com.badlogic.gdx.scenes.scene2d.actions.TemporalAction;
import org.catrobat.catroid.content.Sprite;
import org.catrobat.catroid.formulaeditor.Formula;
import org.catrobat.catroid.formulaeditor.InterpretationException;
import org.catrobat.catroid.physics.PhysicsObject;
public class SetVelocityAction extends TemporalAction {
private Sprite sprite;
private PhysicsObject physicsObject;
private Formula velocityX;
private Formula velocityY;
@Override
protected void update(float percent) {
Float newVelocityX;
try {
newVelocityX = velocityX == null ? Float.valueOf(0f) : velocityX.interpretFloat(sprite);
} catch (InterpretationException interpretationException) {
Log.d(getClass().getSimpleName(), "Formula interpretation for this specific Brick failed.", interpretationException);
return;
}
Float newVelocityY;
try {
newVelocityY = velocityY == null ? Float.valueOf(0f) : velocityY.interpretFloat(sprite);
} catch (InterpretationException interpretationException) {
Log.d(getClass().getSimpleName(), "Formula interpretation for this specific Brick failed.", interpretationException);
return;
}
physicsObject.setVelocity(newVelocityX, newVelocityY);
}
public void setSprite(Sprite sprite) {
this.sprite = sprite;
}
public void setPhysicsObject(PhysicsObject physicsObject) {
this.physicsObject = physicsObject;
}
public void setVelocity(Formula velocityX, Formula velocityY) {
this.velocityX = velocityX;
this.velocityY = velocityY;
}
}