/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.test.content.actions; import android.test.AndroidTestCase; import com.badlogic.gdx.scenes.scene2d.Action; import org.catrobat.catroid.content.ActionFactory; import org.catrobat.catroid.content.Look; import org.catrobat.catroid.content.Sprite; import org.catrobat.catroid.content.bricks.PointInDirectionBrick.Direction; import org.catrobat.catroid.formulaeditor.Formula; import org.catrobat.catroid.physics.PhysicsLook; import org.catrobat.catroid.physics.PhysicsObject; import org.catrobat.catroid.physics.PhysicsWorld; public class SetRotationStyleActionTest extends AndroidTestCase { private Sprite sprite; private PhysicsWorld physicsWorld; @Override protected void setUp() throws Exception { super.setUp(); sprite = new Sprite("testSprite"); physicsWorld = new PhysicsWorld(1920, 1600); } public void testNormalMode() { ActionFactory factory = sprite.getActionFactory(); Action rotationStyleAction = factory.createSetRotationStyleAction(sprite, Look.ROTATION_STYLE_ALL_AROUND); Action pointInDirectionAction = factory.createPointInDirectionAction(sprite, new Formula(Direction.RIGHT .getDegrees())); rotationStyleAction.act(1.0f); pointInDirectionAction.act(1.0f); assertEquals("Wrong direction", 90f, sprite.look.getDirectionInUserInterfaceDimensionUnit()); } public void testNoMode() { ActionFactory factory = sprite.getActionFactory(); Action rotationStyleAction = factory.createSetRotationStyleAction(sprite, Look.ROTATION_STYLE_NONE); Action pointInDirectionAction = factory.createPointInDirectionAction(sprite, new Formula(Direction.LEFT .getDegrees())); rotationStyleAction.act(1.0f); pointInDirectionAction.act(1.0f); assertEquals("Wrong direction", -90f, sprite.look.getDirectionInUserInterfaceDimensionUnit()); } public void testLRMode() { ActionFactory factory = sprite.getActionFactory(); Action rotationStyleAction = factory.createSetRotationStyleAction(sprite, Look.ROTATION_STYLE_LEFT_RIGHT_ONLY); Action pointInDirectionAction = factory.createPointInDirectionAction(sprite, new Formula(Direction.LEFT .getDegrees())); rotationStyleAction.act(1.0f); pointInDirectionAction.act(1.0f); assertEquals("Wrong direction", -90f, sprite.look.getDirectionInUserInterfaceDimensionUnit()); } //Directions here get funky because in physics there is no UI Degree Offset as in the normal looks //Right is Left, Left is Right, Up is Up and Down is Down public void testNormalModeInPhysics() { PhysicsObject physicsObject = physicsWorld.getPhysicsObject(sprite); PhysicsLook physicsLook = new PhysicsLook(sprite, physicsWorld); physicsLook.setRotationMode(Look.ROTATION_STYLE_ALL_AROUND); physicsLook.setRotation((float) Direction.RIGHT.getDegrees()); assertEquals("Wrong physics object angle (Right)", 90f, physicsObject.getDirection()); assertEquals("Wrong direction (Right)", 90f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.LEFT.getDegrees()); assertEquals("Wrong physics object angle (Left)", -90f, physicsObject.getDirection()); assertEquals("Wrong direction (Left)", -90f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.UP.getDegrees()); assertEquals("Wrong physics object angle (Up)", 0f, physicsObject.getDirection()); assertEquals("Wrong direction (Up)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.DOWN.getDegrees()); assertEquals("Wrong physics object angle (Down)", 180f, physicsObject.getDirection()); assertEquals("Wrong direction (Down)", 180f, physicsLook.getRotation()); } public void testNoModeInPhysics() { PhysicsObject physicsObject = physicsWorld.getPhysicsObject(sprite); PhysicsLook physicsLook = new PhysicsLook(sprite, physicsWorld); physicsLook.setRotationMode(Look.ROTATION_STYLE_NONE); physicsLook.setRotation((float) Direction.RIGHT.getDegrees()); assertEquals("Wrong physics object angle (Right)", 90f, physicsObject.getDirection()); assertEquals("Wrong direction (Right)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.LEFT.getDegrees()); assertEquals("Wrong physics object angle (Left)", -90f, physicsObject.getDirection()); assertEquals("Wrong direction (Left)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.UP.getDegrees()); assertEquals("Wrong physics object angle (Up)", 0f, physicsObject.getDirection()); assertEquals("Wrong direction (Up)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.DOWN.getDegrees()); assertEquals("Wrong physics object angle (Down)", 180f, physicsObject.getDirection()); assertEquals("Wrong direction (Down)", 0f, physicsLook.getRotation()); } public void testLRModeInPhysics() { PhysicsObject physicsObject = physicsWorld.getPhysicsObject(sprite); PhysicsLook physicsLook = new PhysicsLook(sprite, physicsWorld); physicsLook.setRotationMode(Look.ROTATION_STYLE_LEFT_RIGHT_ONLY); physicsLook.setRotation((float) Direction.RIGHT.getDegrees()); assertEquals("Wrong physics object angle (Right)", 90f, physicsObject.getDirection()); assertEquals("Wrong direction (Right)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.LEFT.getDegrees()); assertEquals("Wrong physics object angle (Left)", -90f, physicsObject.getDirection()); assertEquals("Wrong direction (Left)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.UP.getDegrees()); assertEquals("Wrong physics object angle (Up)", 0f, physicsObject.getDirection()); assertEquals("Wrong direction (Up)", 0f, physicsLook.getRotation()); physicsLook.setRotation((float) Direction.DOWN.getDegrees()); assertEquals("Wrong physics object angle (Down)", 180f, physicsObject.getDirection()); assertEquals("Wrong direction (Down)", 0f, physicsLook.getRotation()); } }