/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.test.content.actions;
import android.test.AndroidTestCase;
import com.badlogic.gdx.scenes.scene2d.Action;
import org.catrobat.catroid.content.ActionFactory;
import org.catrobat.catroid.content.Look;
import org.catrobat.catroid.content.Sprite;
import org.catrobat.catroid.content.bricks.PointInDirectionBrick.Direction;
import org.catrobat.catroid.formulaeditor.Formula;
import org.catrobat.catroid.physics.PhysicsLook;
import org.catrobat.catroid.physics.PhysicsObject;
import org.catrobat.catroid.physics.PhysicsWorld;
public class SetRotationStyleActionTest extends AndroidTestCase {
private Sprite sprite;
private PhysicsWorld physicsWorld;
@Override
protected void setUp() throws Exception {
super.setUp();
sprite = new Sprite("testSprite");
physicsWorld = new PhysicsWorld(1920, 1600);
}
public void testNormalMode() {
ActionFactory factory = sprite.getActionFactory();
Action rotationStyleAction = factory.createSetRotationStyleAction(sprite, Look.ROTATION_STYLE_ALL_AROUND);
Action pointInDirectionAction = factory.createPointInDirectionAction(sprite, new Formula(Direction.RIGHT
.getDegrees()));
rotationStyleAction.act(1.0f);
pointInDirectionAction.act(1.0f);
assertEquals("Wrong direction", 90f, sprite.look.getDirectionInUserInterfaceDimensionUnit());
}
public void testNoMode() {
ActionFactory factory = sprite.getActionFactory();
Action rotationStyleAction = factory.createSetRotationStyleAction(sprite, Look.ROTATION_STYLE_NONE);
Action pointInDirectionAction = factory.createPointInDirectionAction(sprite, new Formula(Direction.LEFT
.getDegrees()));
rotationStyleAction.act(1.0f);
pointInDirectionAction.act(1.0f);
assertEquals("Wrong direction", -90f, sprite.look.getDirectionInUserInterfaceDimensionUnit());
}
public void testLRMode() {
ActionFactory factory = sprite.getActionFactory();
Action rotationStyleAction = factory.createSetRotationStyleAction(sprite, Look.ROTATION_STYLE_LEFT_RIGHT_ONLY);
Action pointInDirectionAction = factory.createPointInDirectionAction(sprite, new Formula(Direction.LEFT
.getDegrees()));
rotationStyleAction.act(1.0f);
pointInDirectionAction.act(1.0f);
assertEquals("Wrong direction", -90f, sprite.look.getDirectionInUserInterfaceDimensionUnit());
}
//Directions here get funky because in physics there is no UI Degree Offset as in the normal looks
//Right is Left, Left is Right, Up is Up and Down is Down
public void testNormalModeInPhysics() {
PhysicsObject physicsObject = physicsWorld.getPhysicsObject(sprite);
PhysicsLook physicsLook = new PhysicsLook(sprite, physicsWorld);
physicsLook.setRotationMode(Look.ROTATION_STYLE_ALL_AROUND);
physicsLook.setRotation((float) Direction.RIGHT.getDegrees());
assertEquals("Wrong physics object angle (Right)", 90f, physicsObject.getDirection());
assertEquals("Wrong direction (Right)", 90f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.LEFT.getDegrees());
assertEquals("Wrong physics object angle (Left)", -90f, physicsObject.getDirection());
assertEquals("Wrong direction (Left)", -90f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.UP.getDegrees());
assertEquals("Wrong physics object angle (Up)", 0f, physicsObject.getDirection());
assertEquals("Wrong direction (Up)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.DOWN.getDegrees());
assertEquals("Wrong physics object angle (Down)", 180f, physicsObject.getDirection());
assertEquals("Wrong direction (Down)", 180f, physicsLook.getRotation());
}
public void testNoModeInPhysics() {
PhysicsObject physicsObject = physicsWorld.getPhysicsObject(sprite);
PhysicsLook physicsLook = new PhysicsLook(sprite, physicsWorld);
physicsLook.setRotationMode(Look.ROTATION_STYLE_NONE);
physicsLook.setRotation((float) Direction.RIGHT.getDegrees());
assertEquals("Wrong physics object angle (Right)", 90f, physicsObject.getDirection());
assertEquals("Wrong direction (Right)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.LEFT.getDegrees());
assertEquals("Wrong physics object angle (Left)", -90f, physicsObject.getDirection());
assertEquals("Wrong direction (Left)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.UP.getDegrees());
assertEquals("Wrong physics object angle (Up)", 0f, physicsObject.getDirection());
assertEquals("Wrong direction (Up)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.DOWN.getDegrees());
assertEquals("Wrong physics object angle (Down)", 180f, physicsObject.getDirection());
assertEquals("Wrong direction (Down)", 0f, physicsLook.getRotation());
}
public void testLRModeInPhysics() {
PhysicsObject physicsObject = physicsWorld.getPhysicsObject(sprite);
PhysicsLook physicsLook = new PhysicsLook(sprite, physicsWorld);
physicsLook.setRotationMode(Look.ROTATION_STYLE_LEFT_RIGHT_ONLY);
physicsLook.setRotation((float) Direction.RIGHT.getDegrees());
assertEquals("Wrong physics object angle (Right)", 90f, physicsObject.getDirection());
assertEquals("Wrong direction (Right)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.LEFT.getDegrees());
assertEquals("Wrong physics object angle (Left)", -90f, physicsObject.getDirection());
assertEquals("Wrong direction (Left)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.UP.getDegrees());
assertEquals("Wrong physics object angle (Up)", 0f, physicsObject.getDirection());
assertEquals("Wrong direction (Up)", 0f, physicsLook.getRotation());
physicsLook.setRotation((float) Direction.DOWN.getDegrees());
assertEquals("Wrong physics object angle (Down)", 180f, physicsObject.getDirection());
assertEquals("Wrong direction (Down)", 0f, physicsLook.getRotation());
}
}