/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.uitest.content.interaction; import org.catrobat.catroid.ProjectManager; import org.catrobat.catroid.content.Project; import org.catrobat.catroid.content.Script; import org.catrobat.catroid.content.SingleSprite; import org.catrobat.catroid.content.Sprite; import org.catrobat.catroid.content.StartScript; import org.catrobat.catroid.content.WhenScript; import org.catrobat.catroid.content.bricks.Brick; import org.catrobat.catroid.content.bricks.SetBrightnessBrick; import org.catrobat.catroid.content.bricks.SetSizeToBrick; import org.catrobat.catroid.content.bricks.SetXBrick; import org.catrobat.catroid.content.bricks.ShowBrick; import org.catrobat.catroid.content.bricks.WaitBrick; import org.catrobat.catroid.ui.MainMenuActivity; import org.catrobat.catroid.ui.ScriptActivity; import org.catrobat.catroid.ui.adapter.BrickAdapter; import org.catrobat.catroid.ui.fragment.ScriptFragment; import org.catrobat.catroid.uitest.util.BaseActivityInstrumentationTestCase; import org.catrobat.catroid.uitest.util.UiTestUtils; import java.util.ArrayList; public class MoveBrickAcrossScriptTest extends BaseActivityInstrumentationTestCase<MainMenuActivity> { private ArrayList<Brick> brickListToCheck; private ArrayList<Brick> secondBrickListForMoving; private Sprite firstSprite; public MoveBrickAcrossScriptTest() { super(MainMenuActivity.class); } @Override public void setUp() throws Exception { super.setUp(); createProject(UiTestUtils.DEFAULT_TEST_PROJECT_NAME); UiTestUtils.getIntoScriptActivityFromMainMenu(solo); } public void testMoveBrickAcrossScript() { ScriptActivity activity = (ScriptActivity) solo.getCurrentActivity(); ScriptFragment fragment = (ScriptFragment) activity.getFragment(ScriptActivity.FRAGMENT_SCRIPTS); BrickAdapter adapter = fragment.getAdapter(); ArrayList<Integer> yPositionList = UiTestUtils.getListItemYPositions(solo, 0); assertTrue("Test project brick list smaller than expected", yPositionList.size() >= 4); int numberOfBricks = ProjectManager.getInstance().getCurrentScript().getBrickList().size(); UiTestUtils.longClickAndDrag(solo, 10, yPositionList.get(2), 10, yPositionList.get(5), 10); assertTrue("Number of Bricks inside Script hasn't changed", (numberOfBricks - 1) == ProjectManager .getInstance().getCurrentScript().getBrickList().size()); assertEquals("Incorrect Brick after dragging over Script", (Brick) adapter.getItem(4) instanceof WaitBrick, true); } private void createProject(String projectName) { double size = 0.8; Project project = new Project(null, projectName); firstSprite = new SingleSprite("cat"); Script startScript1 = new StartScript(); Script whenScript1 = new WhenScript(); Script whenScript2 = new WhenScript(); brickListToCheck = new ArrayList<Brick>(); brickListToCheck.add(new SetSizeToBrick(size)); brickListToCheck.add(new WaitBrick(100)); secondBrickListForMoving = new ArrayList<Brick>(); secondBrickListForMoving.add(new ShowBrick()); secondBrickListForMoving.add(new WaitBrick(200)); secondBrickListForMoving.add(new SetBrightnessBrick(2.0)); secondBrickListForMoving.add(new SetXBrick(100)); secondBrickListForMoving.add(new SetSizeToBrick(size)); // adding Bricks: ---------------- for (Brick brick : brickListToCheck) { startScript1.addBrick(brick); } for (Brick brick : secondBrickListForMoving) { whenScript1.addBrick(brick); } whenScript2.addBrick(new WaitBrick(300)); whenScript2.addBrick(new ShowBrick()); // ------------------------------- firstSprite.addScript(startScript1); firstSprite.addScript(whenScript1); firstSprite.addScript(whenScript2); project.getDefaultScene().addSprite(firstSprite); ProjectManager.getInstance().setProject(project); ProjectManager.getInstance().setCurrentSprite(firstSprite); } }