/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.content;
import org.catrobat.catroid.common.LookData;
import org.catrobat.catroid.content.bricks.Brick;
import org.catrobat.catroid.content.bricks.ScriptBrick;
import org.catrobat.catroid.content.bricks.WhenBackgroundChangesBrick;
import java.util.ArrayList;
public class WhenBackgroundChangesScript extends Script {
private static final long serialVersionUID = 1L;
private LookData look;
@Override
public Script copyScriptForSprite(Sprite copySprite) {
WhenBackgroundChangesScript cloneScript = new WhenBackgroundChangesScript();
doCopy(copySprite, cloneScript);
return cloneScript;
}
@Override
public ScriptBrick getScriptBrick() {
if (brick == null) {
brick = new WhenBackgroundChangesBrick(this);
}
return brick;
}
@Override
public int getRequiredResources() {
int resources = Brick.NO_RESOURCES;
ArrayList<Brick> brickList = getBrickList();
for (Brick brick : brickList) {
resources |= brick.getRequiredResources();
}
return resources;
}
public LookData getLook() {
return look;
}
public void setLook(LookData look) {
this.look = look;
}
}