/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.test.physics.actions; import com.badlogic.gdx.scenes.scene2d.Action; import org.catrobat.catroid.content.actions.SetTransparencyAction; import org.catrobat.catroid.content.actions.SetVisibleAction; import org.catrobat.catroid.content.actions.SetXAction; import org.catrobat.catroid.content.actions.SetYAction; import org.catrobat.catroid.formulaeditor.Formula; import org.catrobat.catroid.physics.PhysicsLook; import org.catrobat.catroid.physics.PhysicsObject; import org.catrobat.catroid.physics.PhysicsWorld; import org.catrobat.catroid.physics.content.actions.GlideToPhysicsAction; import org.catrobat.catroid.test.physics.PhysicsBaseTest; import org.catrobat.catroid.test.utils.Reflection; public class PhysicsObjectStateTest extends PhysicsBaseTest { PhysicsObject physicsObject = null; Object physicsObjectStateHandler = null; @Override protected void setUp() throws Exception { super.setUp(); physicsObject = physicsWorld.getPhysicsObject(sprite); physicsObjectStateHandler = Reflection.getPrivateField(sprite.look, "physicsObjectStateHandler"); } @Override protected void tearDown() throws Exception { physicsObject = null; super.tearDown(); } public void testVisibility() { allConditionsInactiveCheck(); transparency(100); hangupNonCollidingActiveCheck(); transparency(0); allConditionsInactiveCheck(); hide(); hangupNonCollidingActiveCheck(); show(); allConditionsInactiveCheck(); transparency(100); hangupNonCollidingActiveCheck(); show(); hangupNonCollidingActiveCheck(); hide(); hangupNonCollidingActiveCheck(); transparency(0); hangupNonCollidingActiveCheck(); show(); allConditionsInactiveCheck(); hide(); hangupNonCollidingActiveCheck(); transparency(100); hangupNonCollidingActiveCheck(); show(); hangupNonCollidingActiveCheck(); transparency(0); allConditionsInactiveCheck(); } public void testPos() { allConditionsInactiveCheck(); setX(10 + PhysicsWorld.activeArea.x); hangupNonCollidingActiveCheck(); setX(0.0f); allConditionsInactiveCheck(); setX(-10 - PhysicsWorld.activeArea.x); hangupNonCollidingActiveCheck(); setX(0.0f); allConditionsInactiveCheck(); setY(-10 - PhysicsWorld.activeArea.y); hangupNonCollidingActiveCheck(); setY(0); allConditionsInactiveCheck(); setY(10 + PhysicsWorld.activeArea.y); hangupNonCollidingActiveCheck(); setY(0); allConditionsInactiveCheck(); } public void testGlideTo() { allConditionsInactiveCheck(); Action action = glideTo(new Formula(100), new Formula(100)); hangupFixedActiveCheck(); action.act(1.0f); allConditionsInactiveCheck(); } public void testPositionAndGlideTo() { allConditionsInactiveCheck(); Action action = glideTo(new Formula(10 + PhysicsWorld.activeArea.x), new Formula(100)); hangupFixedActiveCheck(); action.act(1.0f); hangupNonCollidingActiveCheck(); setX(0.0f); allConditionsInactiveCheck(); } public void testVisibleAndPositionAndGlideTo() { allConditionsInactiveCheck(); Action action = glideTo(new Formula(10 + PhysicsWorld.activeArea.x), new Formula(100)); hangupFixedActiveCheck(); hide(); hangupFixedNonCollidingActiveCheck(); show(); hangupFixedActiveCheck(); hide(); action.act(1.0f); hangupNonCollidingActiveCheck(); setX(0.0f); hangupNonCollidingActiveCheck(); show(); allConditionsInactiveCheck(); action = glideTo(new Formula(100), new Formula(10 + PhysicsWorld.activeArea.y)); hangupFixedActiveCheck(); show(); hangupFixedActiveCheck(); hide(); hangupFixedNonCollidingActiveCheck(); show(); hangupFixedActiveCheck(); action.act(1.0f); hangupNonCollidingActiveCheck(); setY(0.0f); allConditionsInactiveCheck(); } // HELPER ---------------------------------------------------------------------------------------------------------- private void allConditionsInactiveCheck() { ((PhysicsLook) sprite.look).updatePhysicsObjectState(true); boolean hangedUp = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "hangedUp"); assertFalse("Unexpected physicsObject-status: hangedUp should be inactive", hangedUp); boolean nonColliding = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "nonColliding"); assertFalse("Unexpected physicsObject-status: non colliding should be inactive", nonColliding); boolean fixed = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "fixed"); assertFalse("Unexpected physicsObject-status: fixed should be inactive", fixed); } private void hangupNonCollidingActiveCheck() { ((PhysicsLook) sprite.look).updatePhysicsObjectState(true); boolean hangedUp = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "hangedUp"); assertTrue("Unexpected physicsObject-status: hangup should be active", hangedUp); boolean nonColliding = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "nonColliding"); assertTrue("Unexpected physicsObject-status: non colliding should be active", nonColliding); boolean fixed = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "fixed"); assertFalse("Unexpected physicsObject-status: fixed should be inactive", fixed); } private void hangupFixedActiveCheck() { ((PhysicsLook) sprite.look).updatePhysicsObjectState(true); boolean hangedUp = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "hangedUp"); assertTrue("Unexpected physicsObject-status: hangup should be active", hangedUp); boolean nonColliding = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "nonColliding"); assertFalse("Unexpected physicsObject-status: non colliding should be active", nonColliding); boolean fixed = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "fixed"); assertTrue("Unexpected physicsObject-status: fixed should be active", fixed); } private void hangupFixedNonCollidingActiveCheck() { ((PhysicsLook) sprite.look).updatePhysicsObjectState(true); boolean hangedUp = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "hangedUp"); assertTrue("Unexpected physicsObject-status: hangup should be active", hangedUp); boolean fixed = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "fixed"); assertTrue("Unexpected physicsObject-status: fixed should be active", fixed); boolean nonColliding = (Boolean) Reflection.getPrivateField(physicsObjectStateHandler, "nonColliding"); assertTrue("Unexpected physicsObject-status: non colliding should be active", nonColliding); } private void setX(float value) { SetXAction setXAction = new SetXAction(); setXAction.setSprite(sprite); setXAction.setX(new Formula(value)); setXAction.act(1.0f); sprite.look.getX(); } private void setY(float value) { SetYAction setYAction = new SetYAction(); setYAction.setSprite(sprite); setYAction.setY(new Formula(value)); setYAction.act(1.0f); sprite.look.getY(); } private void transparency(int percent) { SetTransparencyAction ghostEffectAction = new SetTransparencyAction(); ghostEffectAction.setSprite(sprite); ghostEffectAction.setTransparency(new Formula(percent)); ghostEffectAction.act(1.0f); } private void show() { setVisible(true); } private void hide() { setVisible(false); } private void setVisible(boolean visible) { SetVisibleAction showAction = new SetVisibleAction(); showAction.setSprite(sprite); showAction.setVisible(visible); showAction.act(1.0f); } private Action glideTo(Formula x, Formula y) { GlideToPhysicsAction glideToPhysicsAction = new GlideToPhysicsAction(); glideToPhysicsAction.setSprite(sprite); glideToPhysicsAction.setPhysicsLook((PhysicsLook) sprite.look); glideToPhysicsAction.setPosition(x, y); glideToPhysicsAction.setDuration(2.0f); glideToPhysicsAction.act(1.0f); return glideToPhysicsAction; } }