package net.minecraft.world; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.WorldChunkManagerHell; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.ChunkProviderEnd; public class WorldProviderEnd extends WorldProvider { private static final String __OBFID = "CL_00000389"; /** * creates a new world chunk manager for WorldProvider */ public void registerWorldChunkManager() { this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.sky, 0.0F); this.dimensionId = 1; this.hasNoSky = true; } /** * Returns a new chunk provider which generates chunks for this world */ public IChunkProvider createChunkGenerator() { return new ChunkProviderEnd(this.worldObj, this.worldObj.getSeed()); } /** * Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime) */ public float calculateCelestialAngle(long p_76563_1_, float p_76563_3_) { return 0.0F; } /** * Returns array with sunrise/sunset colors */ public float[] calcSunriseSunsetColors(float p_76560_1_, float p_76560_2_) { return null; } /** * Return Vec3D with biome specific fog color */ public Vec3 getFogColor(float p_76562_1_, float p_76562_2_) { int var3 = 10518688; float var4 = MathHelper.cos(p_76562_1_ * (float)Math.PI * 2.0F) * 2.0F + 0.5F; var4 = MathHelper.clamp_float(var4, 0.0F, 1.0F); float var5 = (float)(var3 >> 16 & 255) / 255.0F; float var6 = (float)(var3 >> 8 & 255) / 255.0F; float var7 = (float)(var3 & 255) / 255.0F; var5 *= var4 * 0.0F + 0.15F; var6 *= var4 * 0.0F + 0.15F; var7 *= var4 * 0.0F + 0.15F; return new Vec3((double)var5, (double)var6, (double)var7); } public boolean isSkyColored() { return false; } /** * True if the player can respawn in this dimension (true = overworld, false = nether). */ public boolean canRespawnHere() { return false; } /** * Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions. */ public boolean isSurfaceWorld() { return false; } /** * the y level at which clouds are rendered. */ public float getCloudHeight() { return 8.0F; } /** * Will check if the x, z position specified is alright to be set as the map spawn point */ public boolean canCoordinateBeSpawn(int x, int z) { return this.worldObj.getGroundAboveSeaLevel(new BlockPos(x, 0, z)).getMaterial().blocksMovement(); } public BlockPos func_177496_h() { return new BlockPos(100, 50, 0); } public int getAverageGroundLevel() { return 50; } /** * Returns true if the given X,Z coordinate should show environmental fog. */ public boolean doesXZShowFog(int p_76568_1_, int p_76568_2_) { return true; } /** * Returns the dimension's name, e.g. "The End", "Nether", or "Overworld". */ public String getDimensionName() { return "The End"; } public String getInternalNameSuffix() { return "_end"; } }