package net.minecraft.client.renderer.entity; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; public class RenderXPOrb extends Render { private static final ResourceLocation experienceOrbTextures = new ResourceLocation("textures/entity/experience_orb.png"); private static final String __OBFID = "CL_00000993"; public RenderXPOrb(RenderManager p_i46178_1_) { super(p_i46178_1_); this.shadowSize = 0.15F; this.shadowOpaque = 0.75F; } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityXPOrb p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GlStateManager.pushMatrix(); GlStateManager.translate((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); this.bindEntityTexture(p_76986_1_); int var10 = p_76986_1_.getTextureByXP(); float var11 = (float)(var10 % 4 * 16 + 0) / 64.0F; float var12 = (float)(var10 % 4 * 16 + 16) / 64.0F; float var13 = (float)(var10 / 4 * 16 + 0) / 64.0F; float var14 = (float)(var10 / 4 * 16 + 16) / 64.0F; float var15 = 1.0F; float var16 = 0.5F; float var17 = 0.25F; int var18 = p_76986_1_.getBrightnessForRender(p_76986_9_); int var19 = var18 % 65536; int var20 = var18 / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var19 / 1.0F, (float)var20 / 1.0F); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); float var27 = 255.0F; float var28 = ((float)p_76986_1_.xpColor + p_76986_9_) / 2.0F; var20 = (int)((MathHelper.sin(var28 + 0.0F) + 1.0F) * 0.5F * var27); int var21 = (int)var27; int var22 = (int)((MathHelper.sin(var28 + 4.1887903F) + 1.0F) * 0.1F * var27); int var23 = var20 << 16 | var21 << 8 | var22; GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); float var24 = 0.3F; GlStateManager.scale(var24, var24, var24); Tessellator var25 = Tessellator.getInstance(); WorldRenderer var26 = var25.getWorldRenderer(); var26.startDrawingQuads(); var26.func_178974_a(var23, 128); var26.func_178980_d(0.0F, 1.0F, 0.0F); var26.addVertexWithUV((double)(0.0F - var16), (double)(0.0F - var17), 0.0D, (double)var11, (double)var14); var26.addVertexWithUV((double)(var15 - var16), (double)(0.0F - var17), 0.0D, (double)var12, (double)var14); var26.addVertexWithUV((double)(var15 - var16), (double)(1.0F - var17), 0.0D, (double)var12, (double)var13); var26.addVertexWithUV((double)(0.0F - var16), (double)(1.0F - var17), 0.0D, (double)var11, (double)var13); var25.draw(); GlStateManager.disableBlend(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } protected ResourceLocation getTexture(EntityXPOrb p_180555_1_) { return experienceOrbTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getTexture((EntityXPOrb)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityXPOrb)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }