package net.minecraft.client.renderer.entity;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
public class RenderXPOrb extends Render
{
private static final ResourceLocation experienceOrbTextures = new ResourceLocation("textures/entity/experience_orb.png");
private static final String __OBFID = "CL_00000993";
public RenderXPOrb(RenderManager p_i46178_1_)
{
super(p_i46178_1_);
this.shadowSize = 0.15F;
this.shadowOpaque = 0.75F;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityXPOrb p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
this.bindEntityTexture(p_76986_1_);
int var10 = p_76986_1_.getTextureByXP();
float var11 = (float)(var10 % 4 * 16 + 0) / 64.0F;
float var12 = (float)(var10 % 4 * 16 + 16) / 64.0F;
float var13 = (float)(var10 / 4 * 16 + 0) / 64.0F;
float var14 = (float)(var10 / 4 * 16 + 16) / 64.0F;
float var15 = 1.0F;
float var16 = 0.5F;
float var17 = 0.25F;
int var18 = p_76986_1_.getBrightnessForRender(p_76986_9_);
int var19 = var18 % 65536;
int var20 = var18 / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var19 / 1.0F, (float)var20 / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float var27 = 255.0F;
float var28 = ((float)p_76986_1_.xpColor + p_76986_9_) / 2.0F;
var20 = (int)((MathHelper.sin(var28 + 0.0F) + 1.0F) * 0.5F * var27);
int var21 = (int)var27;
int var22 = (int)((MathHelper.sin(var28 + 4.1887903F) + 1.0F) * 0.1F * var27);
int var23 = var20 << 16 | var21 << 8 | var22;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
float var24 = 0.3F;
GlStateManager.scale(var24, var24, var24);
Tessellator var25 = Tessellator.getInstance();
WorldRenderer var26 = var25.getWorldRenderer();
var26.startDrawingQuads();
var26.func_178974_a(var23, 128);
var26.func_178980_d(0.0F, 1.0F, 0.0F);
var26.addVertexWithUV((double)(0.0F - var16), (double)(0.0F - var17), 0.0D, (double)var11, (double)var14);
var26.addVertexWithUV((double)(var15 - var16), (double)(0.0F - var17), 0.0D, (double)var12, (double)var14);
var26.addVertexWithUV((double)(var15 - var16), (double)(1.0F - var17), 0.0D, (double)var12, (double)var13);
var26.addVertexWithUV((double)(0.0F - var16), (double)(1.0F - var17), 0.0D, (double)var11, (double)var13);
var25.draw();
GlStateManager.disableBlend();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
protected ResourceLocation getTexture(EntityXPOrb p_180555_1_)
{
return experienceOrbTextures;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getTexture((EntityXPOrb)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityXPOrb)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}