package net.minecraft.client.multiplayer;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.network.play.client.C02PacketUseEntity;
import net.minecraft.network.play.client.C07PacketPlayerDigging;
import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement;
import net.minecraft.network.play.client.C09PacketHeldItemChange;
import net.minecraft.network.play.client.C0EPacketClickWindow;
import net.minecraft.network.play.client.C10PacketCreativeInventoryAction;
import net.minecraft.network.play.client.C11PacketEnchantItem;
import net.minecraft.stats.StatFileWriter;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.world.WorldSettings;
public class PlayerControllerMP
{
/** The Minecraft instance. */
private final Minecraft mc;
private final NetHandlerPlayClient netClientHandler;
private BlockPos field_178895_c = new BlockPos(-1, -1, -1);
/** The Item currently being used to destroy a block */
private ItemStack currentItemHittingBlock;
/** Current block damage (MP) */
private float curBlockDamageMP;
/**
* Tick counter, when it hits 4 it resets back to 0 and plays the step sound
*/
private float stepSoundTickCounter;
/**
* Delays the first damage on the block after the first click on the block
*/
private int blockHitDelay;
/** Tells if the player is hitting a block */
private boolean isHittingBlock;
/** Current game type for the player */
private WorldSettings.GameType currentGameType;
/** Index of the current item held by the player in the inventory hotbar */
private int currentPlayerItem;
private static final String __OBFID = "CL_00000881";
public PlayerControllerMP(Minecraft mcIn, NetHandlerPlayClient p_i45062_2_)
{
this.currentGameType = WorldSettings.GameType.SURVIVAL;
this.mc = mcIn;
this.netClientHandler = p_i45062_2_;
}
public static void func_178891_a(Minecraft mcIn, PlayerControllerMP p_178891_1_, BlockPos p_178891_2_, EnumFacing p_178891_3_)
{
if (!mcIn.theWorld.func_175719_a(mcIn.thePlayer, p_178891_2_, p_178891_3_))
{
p_178891_1_.func_178888_a(p_178891_2_, p_178891_3_);
}
}
/**
* Sets player capabilities depending on current gametype. params: player
*/
public void setPlayerCapabilities(EntityPlayer p_78748_1_)
{
this.currentGameType.configurePlayerCapabilities(p_78748_1_.capabilities);
}
/**
* If modified to return true, the player spins around slowly around (0, 68.5, 0). The GUI is disabled, the view is
* set to first person, and both chat and menu are disabled. Unless the server is modified to ignore illegal
* stances, attempting to enter a world at all will result in an immediate kick due to an illegal stance. Appears to
* be left-over debug, or demo code.
*/
public boolean enableEverythingIsScrewedUpMode()
{
return this.currentGameType == WorldSettings.GameType.SPECTATOR;
}
/**
* Sets the game type for the player.
*/
public void setGameType(WorldSettings.GameType p_78746_1_)
{
this.currentGameType = p_78746_1_;
this.currentGameType.configurePlayerCapabilities(this.mc.thePlayer.capabilities);
}
/**
* Flips the player around.
*/
public void flipPlayer(EntityPlayer playerIn)
{
playerIn.rotationYaw = -180.0F;
}
public boolean shouldDrawHUD()
{
return this.currentGameType.isSurvivalOrAdventure();
}
public boolean func_178888_a(BlockPos p_178888_1_, EnumFacing p_178888_2_)
{
if (this.currentGameType.isAdventure())
{
if (this.currentGameType == WorldSettings.GameType.SPECTATOR)
{
return false;
}
if (!this.mc.thePlayer.func_175142_cm())
{
Block var3 = this.mc.theWorld.getBlockState(p_178888_1_).getBlock();
ItemStack var4 = this.mc.thePlayer.getCurrentEquippedItem();
if (var4 == null)
{
return false;
}
if (!var4.canDestroy(var3))
{
return false;
}
}
}
if (this.currentGameType.isCreative() && this.mc.thePlayer.getHeldItem() != null && this.mc.thePlayer.getHeldItem().getItem() instanceof ItemSword)
{
return false;
}
else
{
WorldClient var8 = this.mc.theWorld;
IBlockState var9 = var8.getBlockState(p_178888_1_);
Block var5 = var9.getBlock();
if (var5.getMaterial() == Material.air)
{
return false;
}
else
{
var8.playAuxSFX(2001, p_178888_1_, Block.getStateId(var9));
boolean var6 = var8.setBlockToAir(p_178888_1_);
if (var6)
{
var5.onBlockDestroyedByPlayer(var8, p_178888_1_, var9);
}
this.field_178895_c = new BlockPos(this.field_178895_c.getX(), -1, this.field_178895_c.getZ());
if (!this.currentGameType.isCreative())
{
ItemStack var7 = this.mc.thePlayer.getCurrentEquippedItem();
if (var7 != null)
{
var7.onBlockDestroyed(var8, var5, p_178888_1_, this.mc.thePlayer);
if (var7.stackSize == 0)
{
this.mc.thePlayer.destroyCurrentEquippedItem();
}
}
}
return var6;
}
}
}
public boolean func_180511_b(BlockPos p_180511_1_, EnumFacing p_180511_2_)
{
Block var3;
if (this.currentGameType.isAdventure())
{
if (this.currentGameType == WorldSettings.GameType.SPECTATOR)
{
return false;
}
if (!this.mc.thePlayer.func_175142_cm())
{
var3 = this.mc.theWorld.getBlockState(p_180511_1_).getBlock();
ItemStack var4 = this.mc.thePlayer.getCurrentEquippedItem();
if (var4 == null)
{
return false;
}
if (!var4.canDestroy(var3))
{
return false;
}
}
}
if (!this.mc.theWorld.getWorldBorder().contains(p_180511_1_))
{
return false;
}
else
{
if (this.currentGameType.isCreative())
{
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.START_DESTROY_BLOCK, p_180511_1_, p_180511_2_));
func_178891_a(this.mc, this, p_180511_1_, p_180511_2_);
this.blockHitDelay = 5;
}
else if (!this.isHittingBlock || !this.func_178893_a(p_180511_1_))
{
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.ABORT_DESTROY_BLOCK, this.field_178895_c, p_180511_2_));
}
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.START_DESTROY_BLOCK, p_180511_1_, p_180511_2_));
var3 = this.mc.theWorld.getBlockState(p_180511_1_).getBlock();
boolean var5 = var3.getMaterial() != Material.air;
if (var5 && this.curBlockDamageMP == 0.0F)
{
var3.onBlockClicked(this.mc.theWorld, p_180511_1_, this.mc.thePlayer);
}
if (var5 && var3.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, p_180511_1_) >= 1.0F)
{
this.func_178888_a(p_180511_1_, p_180511_2_);
}
else
{
this.isHittingBlock = true;
this.field_178895_c = p_180511_1_;
this.currentItemHittingBlock = this.mc.thePlayer.getHeldItem();
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.field_178895_c, (int)(this.curBlockDamageMP * 10.0F) - 1);
}
}
return true;
}
}
/**
* Resets current block damage and isHittingBlock
*/
public void resetBlockRemoving()
{
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.ABORT_DESTROY_BLOCK, this.field_178895_c, EnumFacing.DOWN));
this.isHittingBlock = false;
this.curBlockDamageMP = 0.0F;
this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.field_178895_c, -1);
}
}
public boolean func_180512_c(BlockPos p_180512_1_, EnumFacing p_180512_2_)
{
this.syncCurrentPlayItem();
if (this.blockHitDelay > 0)
{
--this.blockHitDelay;
return true;
}
else if (this.currentGameType.isCreative() && this.mc.theWorld.getWorldBorder().contains(p_180512_1_))
{
this.blockHitDelay = 5;
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.START_DESTROY_BLOCK, p_180512_1_, p_180512_2_));
func_178891_a(this.mc, this, p_180512_1_, p_180512_2_);
return true;
}
else if (this.func_178893_a(p_180512_1_))
{
Block var3 = this.mc.theWorld.getBlockState(p_180512_1_).getBlock();
if (var3.getMaterial() == Material.air)
{
this.isHittingBlock = false;
return false;
}
else
{
this.curBlockDamageMP += var3.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, p_180512_1_);
if (this.stepSoundTickCounter % 4.0F == 0.0F)
{
this.mc.getSoundHandler().playSound(new PositionedSoundRecord(new ResourceLocation(var3.stepSound.getStepSound()), (var3.stepSound.getVolume() + 1.0F) / 8.0F, var3.stepSound.getFrequency() * 0.5F, (float)p_180512_1_.getX() + 0.5F, (float)p_180512_1_.getY() + 0.5F, (float)p_180512_1_.getZ() + 0.5F));
}
++this.stepSoundTickCounter;
if (this.curBlockDamageMP >= 1.0F)
{
this.isHittingBlock = false;
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.STOP_DESTROY_BLOCK, p_180512_1_, p_180512_2_));
this.func_178888_a(p_180512_1_, p_180512_2_);
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.blockHitDelay = 5;
}
this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.field_178895_c, (int)(this.curBlockDamageMP * 10.0F) - 1);
return true;
}
}
else
{
return this.func_180511_b(p_180512_1_, p_180512_2_);
}
}
/**
* player reach distance = 4F
*/
public float getBlockReachDistance()
{
return this.currentGameType.isCreative() ? 5.0F : 4.5F;
}
public void updateController()
{
this.syncCurrentPlayItem();
if (this.netClientHandler.getNetworkManager().isChannelOpen())
{
this.netClientHandler.getNetworkManager().processReceivedPackets();
}
else
{
this.netClientHandler.getNetworkManager().checkDisconnected();
}
}
private boolean func_178893_a(BlockPos p_178893_1_)
{
ItemStack var2 = this.mc.thePlayer.getHeldItem();
boolean var3 = this.currentItemHittingBlock == null && var2 == null;
if (this.currentItemHittingBlock != null && var2 != null)
{
var3 = var2.getItem() == this.currentItemHittingBlock.getItem() && ItemStack.areItemStackTagsEqual(var2, this.currentItemHittingBlock) && (var2.isItemStackDamageable() || var2.getMetadata() == this.currentItemHittingBlock.getMetadata());
}
return p_178893_1_.equals(this.field_178895_c) && var3;
}
/**
* Syncs the current player item with the server
*/
private void syncCurrentPlayItem()
{
int var1 = this.mc.thePlayer.inventory.currentItem;
if (var1 != this.currentPlayerItem)
{
this.currentPlayerItem = var1;
this.netClientHandler.addToSendQueue(new C09PacketHeldItemChange(this.currentPlayerItem));
}
}
public boolean func_178890_a(EntityPlayerSP p_178890_1_, WorldClient p_178890_2_, ItemStack p_178890_3_, BlockPos p_178890_4_, EnumFacing p_178890_5_, Vec3 p_178890_6_)
{
this.syncCurrentPlayItem();
float var7 = (float)(p_178890_6_.xCoord - (double)p_178890_4_.getX());
float var8 = (float)(p_178890_6_.yCoord - (double)p_178890_4_.getY());
float var9 = (float)(p_178890_6_.zCoord - (double)p_178890_4_.getZ());
boolean var10 = false;
if (!this.mc.theWorld.getWorldBorder().contains(p_178890_4_))
{
return false;
}
else
{
if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
{
IBlockState var11 = p_178890_2_.getBlockState(p_178890_4_);
if ((!p_178890_1_.isSneaking() || p_178890_1_.getHeldItem() == null) && var11.getBlock().onBlockActivated(p_178890_2_, p_178890_4_, var11, p_178890_1_, p_178890_5_, var7, var8, var9))
{
var10 = true;
}
if (!var10 && p_178890_3_ != null && p_178890_3_.getItem() instanceof ItemBlock)
{
ItemBlock var12 = (ItemBlock)p_178890_3_.getItem();
if (!var12.canPlaceBlockOnSide(p_178890_2_, p_178890_4_, p_178890_5_, p_178890_1_, p_178890_3_))
{
return false;
}
}
}
this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(p_178890_4_, p_178890_5_.getIndex(), p_178890_1_.inventory.getCurrentItem(), var7, var8, var9));
if (!var10 && this.currentGameType != WorldSettings.GameType.SPECTATOR)
{
if (p_178890_3_ == null)
{
return false;
}
else if (this.currentGameType.isCreative())
{
int var14 = p_178890_3_.getMetadata();
int var15 = p_178890_3_.stackSize;
boolean var13 = p_178890_3_.onItemUse(p_178890_1_, p_178890_2_, p_178890_4_, p_178890_5_, var7, var8, var9);
p_178890_3_.setItemDamage(var14);
p_178890_3_.stackSize = var15;
return var13;
}
else
{
return p_178890_3_.onItemUse(p_178890_1_, p_178890_2_, p_178890_4_, p_178890_5_, var7, var8, var9);
}
}
else
{
return true;
}
}
}
/**
* Notifies the server of things like consuming food, etc...
*/
public boolean sendUseItem(EntityPlayer playerIn, World worldIn, ItemStack itemStackIn)
{
if (this.currentGameType == WorldSettings.GameType.SPECTATOR)
{
return false;
}
else
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(playerIn.inventory.getCurrentItem()));
int var4 = itemStackIn.stackSize;
ItemStack var5 = itemStackIn.useItemRightClick(worldIn, playerIn);
if (var5 == itemStackIn && (var5 == null || var5.stackSize == var4))
{
return false;
}
else
{
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = var5;
if (var5.stackSize == 0)
{
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = null;
}
return true;
}
}
}
public EntityPlayerSP func_178892_a(World worldIn, StatFileWriter p_178892_2_)
{
return new EntityPlayerSP(this.mc, worldIn, this.netClientHandler, p_178892_2_);
}
/**
* Attacks an entity
*/
public void attackEntity(EntityPlayer playerIn, Entity targetEntity)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.ATTACK));
if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
{
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
}
}
/**
* Send packet to server - player is interacting with another entity (left click)
*/
public boolean interactWithEntitySendPacket(EntityPlayer playerIn, Entity targetEntity)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.INTERACT));
return this.currentGameType != WorldSettings.GameType.SPECTATOR && playerIn.interactWith(targetEntity);
}
public boolean func_178894_a(EntityPlayer p_178894_1_, Entity p_178894_2_, MovingObjectPosition p_178894_3_)
{
this.syncCurrentPlayItem();
Vec3 var4 = new Vec3(p_178894_3_.hitVec.xCoord - p_178894_2_.posX, p_178894_3_.hitVec.yCoord - p_178894_2_.posY, p_178894_3_.hitVec.zCoord - p_178894_2_.posZ);
this.netClientHandler.addToSendQueue(new C02PacketUseEntity(p_178894_2_, var4));
return this.currentGameType != WorldSettings.GameType.SPECTATOR && p_178894_2_.func_174825_a(p_178894_1_, var4);
}
/**
* Handles slot clicks sends a packet to the server.
*/
public ItemStack windowClick(int windowId, int slotId, int p_78753_3_, int p_78753_4_, EntityPlayer playerIn)
{
short var6 = playerIn.openContainer.getNextTransactionID(playerIn.inventory);
ItemStack var7 = playerIn.openContainer.slotClick(slotId, p_78753_3_, p_78753_4_, playerIn);
this.netClientHandler.addToSendQueue(new C0EPacketClickWindow(windowId, slotId, p_78753_3_, p_78753_4_, var7, var6));
return var7;
}
/**
* GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
* enchantment action the player has taken.
*/
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
/**
* Used in PlayerControllerMP to update the server with an ItemStack in a slot.
*/
public void sendSlotPacket(ItemStack itemStackIn, int slotId)
{
if (this.currentGameType.isCreative())
{
this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(slotId, itemStackIn));
}
}
/**
* Sends a Packet107 to the server to drop the item on the ground
*/
public void sendPacketDropItem(ItemStack itemStackIn)
{
if (this.currentGameType.isCreative() && itemStackIn != null)
{
this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, itemStackIn));
}
}
public void onStoppedUsingItem(EntityPlayer playerIn)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN));
playerIn.stopUsingItem();
}
public boolean gameIsSurvivalOrAdventure()
{
return this.currentGameType.isSurvivalOrAdventure();
}
/**
* Checks if the player is not creative, used for checking if it should break a block instantly
*/
public boolean isNotCreative()
{
return !this.currentGameType.isCreative();
}
/**
* returns true if player is in creative mode
*/
public boolean isInCreativeMode()
{
return this.currentGameType.isCreative();
}
/**
* true for hitting entities far away.
*/
public boolean extendedReach()
{
return this.currentGameType.isCreative();
}
/**
* Checks if the player is riding a horse, used to chose the GUI to open
*/
public boolean isRidingHorse()
{
return this.mc.thePlayer.isRiding() && this.mc.thePlayer.ridingEntity instanceof EntityHorse;
}
public boolean isSpectatorMode()
{
return this.currentGameType == WorldSettings.GameType.SPECTATOR;
}
public WorldSettings.GameType func_178889_l()
{
return this.currentGameType;
}
}