package net.minecraft.client.renderer.entity; import java.util.Iterator; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.culling.ICamera; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; public abstract class Render { private static final ResourceLocation shadowTextures = new ResourceLocation("textures/misc/shadow.png"); protected final RenderManager renderManager; protected float shadowSize; /** * Determines the darkness of the object's shadow. Higher value makes a darker shadow. */ protected float shadowOpaque = 1.0F; private static final String __OBFID = "CL_00000992"; protected Render(RenderManager p_i46179_1_) { this.renderManager = p_i46179_1_; } public boolean func_177071_a(Entity p_177071_1_, ICamera p_177071_2_, double p_177071_3_, double p_177071_5_, double p_177071_7_) { return p_177071_1_.isInRangeToRender3d(p_177071_3_, p_177071_5_, p_177071_7_) && (p_177071_1_.ignoreFrustumCheck || p_177071_2_.isBoundingBoxInFrustum(p_177071_1_.getEntityBoundingBox())); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_177067_a(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_); } protected void func_177067_a(Entity p_177067_1_, double p_177067_2_, double p_177067_4_, double p_177067_6_) { if (this.func_177070_b(p_177067_1_)) { this.renderLivingLabel(p_177067_1_, p_177067_1_.getDisplayName().getFormattedText(), p_177067_2_, p_177067_4_, p_177067_6_, 64); } } protected boolean func_177070_b(Entity p_177070_1_) { return p_177070_1_.getAlwaysRenderNameTagForRender() && p_177070_1_.hasCustomName(); } protected void func_177069_a(Entity p_177069_1_, double p_177069_2_, double p_177069_4_, double p_177069_6_, String p_177069_8_, float p_177069_9_, double p_177069_10_) { this.renderLivingLabel(p_177069_1_, p_177069_8_, p_177069_2_, p_177069_4_, p_177069_6_, 64); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected abstract ResourceLocation getEntityTexture(Entity p_110775_1_); protected boolean bindEntityTexture(Entity p_180548_1_) { ResourceLocation var2 = this.getEntityTexture(p_180548_1_); if (var2 == null) { return false; } else { this.bindTexture(var2); return true; } } public void bindTexture(ResourceLocation p_110776_1_) { this.renderManager.renderEngine.bindTexture(p_110776_1_); } /** * Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime */ private void renderEntityOnFire(Entity p_76977_1_, double p_76977_2_, double p_76977_4_, double p_76977_6_, float p_76977_8_) { GlStateManager.disableLighting(); TextureMap var9 = Minecraft.getMinecraft().getTextureMapBlocks(); TextureAtlasSprite var10 = var9.getAtlasSprite("minecraft:blocks/fire_layer_0"); TextureAtlasSprite var11 = var9.getAtlasSprite("minecraft:blocks/fire_layer_1"); GlStateManager.pushMatrix(); GlStateManager.translate((float)p_76977_2_, (float)p_76977_4_, (float)p_76977_6_); float var12 = p_76977_1_.width * 1.4F; GlStateManager.scale(var12, var12, var12); Tessellator var13 = Tessellator.getInstance(); WorldRenderer var14 = var13.getWorldRenderer(); float var15 = 0.5F; float var16 = 0.0F; float var17 = p_76977_1_.height / var12; float var18 = (float)(p_76977_1_.posY - p_76977_1_.getEntityBoundingBox().minY); GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.translate(0.0F, 0.0F, -0.3F + (float)((int)var17) * 0.02F); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); float var19 = 0.0F; int var20 = 0; var14.startDrawingQuads(); while (var17 > 0.0F) { TextureAtlasSprite var21 = var20 % 2 == 0 ? var10 : var11; this.bindTexture(TextureMap.locationBlocksTexture); float var22 = var21.getMinU(); float var23 = var21.getMinV(); float var24 = var21.getMaxU(); float var25 = var21.getMaxV(); if (var20 / 2 % 2 == 0) { float var26 = var24; var24 = var22; var22 = var26; } var14.addVertexWithUV((double)(var15 - var16), (double)(0.0F - var18), (double)var19, (double)var24, (double)var25); var14.addVertexWithUV((double)(-var15 - var16), (double)(0.0F - var18), (double)var19, (double)var22, (double)var25); var14.addVertexWithUV((double)(-var15 - var16), (double)(1.4F - var18), (double)var19, (double)var22, (double)var23); var14.addVertexWithUV((double)(var15 - var16), (double)(1.4F - var18), (double)var19, (double)var24, (double)var23); var17 -= 0.45F; var18 -= 0.45F; var15 *= 0.9F; var19 += 0.03F; ++var20; } var13.draw(); GlStateManager.popMatrix(); GlStateManager.enableLighting(); } /** * Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, * partialTickTime */ private void renderShadow(Entity p_76975_1_, double p_76975_2_, double p_76975_4_, double p_76975_6_, float p_76975_8_, float p_76975_9_) { GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 771); this.renderManager.renderEngine.bindTexture(shadowTextures); World var10 = this.getWorldFromRenderManager(); GlStateManager.depthMask(false); float var11 = this.shadowSize; if (p_76975_1_ instanceof EntityLiving) { EntityLiving var12 = (EntityLiving)p_76975_1_; var11 *= var12.getRenderSizeModifier(); if (var12.isChild()) { var11 *= 0.5F; } } double var35 = p_76975_1_.lastTickPosX + (p_76975_1_.posX - p_76975_1_.lastTickPosX) * (double)p_76975_9_; double var14 = p_76975_1_.lastTickPosY + (p_76975_1_.posY - p_76975_1_.lastTickPosY) * (double)p_76975_9_; double var16 = p_76975_1_.lastTickPosZ + (p_76975_1_.posZ - p_76975_1_.lastTickPosZ) * (double)p_76975_9_; int var18 = MathHelper.floor_double(var35 - (double)var11); int var19 = MathHelper.floor_double(var35 + (double)var11); int var20 = MathHelper.floor_double(var14 - (double)var11); int var21 = MathHelper.floor_double(var14); int var22 = MathHelper.floor_double(var16 - (double)var11); int var23 = MathHelper.floor_double(var16 + (double)var11); double var24 = p_76975_2_ - var35; double var26 = p_76975_4_ - var14; double var28 = p_76975_6_ - var16; Tessellator var30 = Tessellator.getInstance(); WorldRenderer var31 = var30.getWorldRenderer(); var31.startDrawingQuads(); Iterator var32 = BlockPos.getAllInBox(new BlockPos(var18, var20, var22), new BlockPos(var19, var21, var23)).iterator(); while (var32.hasNext()) { BlockPos var33 = (BlockPos)var32.next(); Block var34 = var10.getBlockState(var33.offsetDown()).getBlock(); if (var34.getRenderType() != -1 && var10.getLightFromNeighbors(var33) > 3) { this.func_180549_a(var34, p_76975_2_, p_76975_4_, p_76975_6_, var33, p_76975_8_, var11, var24, var26, var28); } } var30.draw(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.depthMask(true); } /** * Returns the render manager's world object */ private World getWorldFromRenderManager() { return this.renderManager.worldObj; } private void func_180549_a(Block p_180549_1_, double p_180549_2_, double p_180549_4_, double p_180549_6_, BlockPos p_180549_8_, float p_180549_9_, float p_180549_10_, double p_180549_11_, double p_180549_13_, double p_180549_15_) { if (p_180549_1_.isFullCube()) { Tessellator var17 = Tessellator.getInstance(); WorldRenderer var18 = var17.getWorldRenderer(); double var19 = ((double)p_180549_9_ - (p_180549_4_ - ((double)p_180549_8_.getY() + p_180549_13_)) / 2.0D) * 0.5D * (double)this.getWorldFromRenderManager().getLightBrightness(p_180549_8_); if (var19 >= 0.0D) { if (var19 > 1.0D) { var19 = 1.0D; } var18.func_178960_a(1.0F, 1.0F, 1.0F, (float)var19); double var21 = (double)p_180549_8_.getX() + p_180549_1_.getBlockBoundsMinX() + p_180549_11_; double var23 = (double)p_180549_8_.getX() + p_180549_1_.getBlockBoundsMaxX() + p_180549_11_; double var25 = (double)p_180549_8_.getY() + p_180549_1_.getBlockBoundsMinY() + p_180549_13_ + 0.015625D; double var27 = (double)p_180549_8_.getZ() + p_180549_1_.getBlockBoundsMinZ() + p_180549_15_; double var29 = (double)p_180549_8_.getZ() + p_180549_1_.getBlockBoundsMaxZ() + p_180549_15_; float var31 = (float)((p_180549_2_ - var21) / 2.0D / (double)p_180549_10_ + 0.5D); float var32 = (float)((p_180549_2_ - var23) / 2.0D / (double)p_180549_10_ + 0.5D); float var33 = (float)((p_180549_6_ - var27) / 2.0D / (double)p_180549_10_ + 0.5D); float var34 = (float)((p_180549_6_ - var29) / 2.0D / (double)p_180549_10_ + 0.5D); var18.addVertexWithUV(var21, var25, var27, (double)var31, (double)var33); var18.addVertexWithUV(var21, var25, var29, (double)var31, (double)var34); var18.addVertexWithUV(var23, var25, var29, (double)var32, (double)var34); var18.addVertexWithUV(var23, var25, var27, (double)var32, (double)var33); } } } /** * Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z */ public static void renderOffsetAABB(AxisAlignedBB p_76978_0_, double p_76978_1_, double p_76978_3_, double p_76978_5_) { GlStateManager.func_179090_x(); Tessellator var7 = Tessellator.getInstance(); WorldRenderer var8 = var7.getWorldRenderer(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); var8.startDrawingQuads(); var8.setTranslation(p_76978_1_, p_76978_3_, p_76978_5_); var8.func_178980_d(0.0F, 0.0F, -1.0F); var8.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); var8.func_178980_d(0.0F, 0.0F, 1.0F); var8.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); var8.func_178980_d(0.0F, -1.0F, 0.0F); var8.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); var8.func_178980_d(0.0F, 1.0F, 0.0F); var8.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); var8.func_178980_d(-1.0F, 0.0F, 0.0F); var8.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); var8.func_178980_d(1.0F, 0.0F, 0.0F); var8.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); var8.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); var8.setTranslation(0.0D, 0.0D, 0.0D); var7.draw(); GlStateManager.func_179098_w(); } /** * Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime */ public void doRenderShadowAndFire(Entity p_76979_1_, double p_76979_2_, double p_76979_4_, double p_76979_6_, float p_76979_8_, float p_76979_9_) { if (this.renderManager.options != null) { if (this.renderManager.options.fancyGraphics && this.shadowSize > 0.0F && !p_76979_1_.isInvisible() && this.renderManager.func_178627_a()) { double var10 = this.renderManager.getDistanceToCamera(p_76979_1_.posX, p_76979_1_.posY, p_76979_1_.posZ); float var12 = (float)((1.0D - var10 / 256.0D) * (double)this.shadowOpaque); if (var12 > 0.0F) { this.renderShadow(p_76979_1_, p_76979_2_, p_76979_4_, p_76979_6_, var12, p_76979_9_); } } if (p_76979_1_.canRenderOnFire() && (!(p_76979_1_ instanceof EntityPlayer) || !((EntityPlayer)p_76979_1_).func_175149_v())) { this.renderEntityOnFire(p_76979_1_, p_76979_2_, p_76979_4_, p_76979_6_, p_76979_9_); } } } /** * Returns the font renderer from the set render manager */ public FontRenderer getFontRendererFromRenderManager() { return this.renderManager.getFontRenderer(); } /** * Renders an entity's name above its head */ protected void renderLivingLabel(Entity p_147906_1_, String p_147906_2_, double p_147906_3_, double p_147906_5_, double p_147906_7_, int p_147906_9_) { double var10 = p_147906_1_.getDistanceSqToEntity(this.renderManager.livingPlayer); if (var10 <= (double)(p_147906_9_ * p_147906_9_)) { FontRenderer var12 = this.getFontRendererFromRenderManager(); float var13 = 1.6F; float var14 = 0.016666668F * var13; GlStateManager.pushMatrix(); GlStateManager.translate((float)p_147906_3_ + 0.0F, (float)p_147906_5_ + p_147906_1_.height + 0.5F, (float)p_147906_7_); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.scale(-var14, -var14, var14); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.disableDepth(); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); Tessellator var15 = Tessellator.getInstance(); WorldRenderer var16 = var15.getWorldRenderer(); byte var17 = 0; if (p_147906_2_.equals("deadmau5")) { var17 = -10; } GlStateManager.func_179090_x(); var16.startDrawingQuads(); int var18 = var12.getStringWidth(p_147906_2_) / 2; var16.func_178960_a(0.0F, 0.0F, 0.0F, 0.25F); var16.addVertex((double)(-var18 - 1), (double)(-1 + var17), 0.0D); var16.addVertex((double)(-var18 - 1), (double)(8 + var17), 0.0D); var16.addVertex((double)(var18 + 1), (double)(8 + var17), 0.0D); var16.addVertex((double)(var18 + 1), (double)(-1 + var17), 0.0D); var15.draw(); GlStateManager.func_179098_w(); var12.drawString(p_147906_2_, -var12.getStringWidth(p_147906_2_) / 2, var17, 553648127); GlStateManager.enableDepth(); GlStateManager.depthMask(true); var12.drawString(p_147906_2_, -var12.getStringWidth(p_147906_2_) / 2, var17, -1); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } } public RenderManager func_177068_d() { return this.renderManager; } }