package net.minecraft.client.model; import net.minecraft.entity.Entity; import net.minecraft.entity.passive.EntityBat; import net.minecraft.util.MathHelper; public class ModelBat extends ModelBase { private ModelRenderer batHead; /** The body box of the bat model. */ private ModelRenderer batBody; /** The inner right wing box of the bat model. */ private ModelRenderer batRightWing; /** The inner left wing box of the bat model. */ private ModelRenderer batLeftWing; /** The outer right wing box of the bat model. */ private ModelRenderer batOuterRightWing; /** The outer left wing box of the bat model. */ private ModelRenderer batOuterLeftWing; private static final String __OBFID = "CL_00000830"; public ModelBat() { this.textureWidth = 64; this.textureHeight = 64; this.batHead = new ModelRenderer(this, 0, 0); this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); ModelRenderer var1 = new ModelRenderer(this, 24, 0); var1.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); this.batHead.addChild(var1); ModelRenderer var2 = new ModelRenderer(this, 24, 0); var2.mirror = true; var2.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); this.batHead.addChild(var2); this.batBody = new ModelRenderer(this, 0, 16); this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); this.batRightWing = new ModelRenderer(this, 42, 0); this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); this.batOuterRightWing = new ModelRenderer(this, 24, 16); this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); this.batLeftWing = new ModelRenderer(this, 42, 0); this.batLeftWing.mirror = true; this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); this.batOuterLeftWing = new ModelRenderer(this, 24, 16); this.batOuterLeftWing.mirror = true; this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); this.batBody.addChild(this.batRightWing); this.batBody.addChild(this.batLeftWing); this.batRightWing.addChild(this.batOuterRightWing); this.batLeftWing.addChild(this.batOuterLeftWing); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); this.batHead.render(p_78088_7_); this.batBody.render(p_78088_7_); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { float var8; if (((EntityBat)p_78087_7_).getIsBatHanging()) { var8 = (180F / (float)Math.PI); this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.batHead.rotateAngleY = (float)Math.PI - p_78087_4_ / (180F / (float)Math.PI); this.batHead.rotateAngleZ = (float)Math.PI; this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); this.batBody.rotateAngleX = (float)Math.PI; this.batRightWing.rotateAngleX = -0.15707964F; this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); this.batOuterRightWing.rotateAngleY = -1.7278761F; this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; } else { var8 = (180F / (float)Math.PI); this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.batHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.batHead.rotateAngleZ = 0.0F; this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78087_3_ * 0.1F) * 0.15F; this.batBody.rotateAngleY = 0.0F; this.batRightWing.rotateAngleY = MathHelper.cos(p_78087_3_ * 1.3F) * (float)Math.PI * 0.25F; this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; } } }