package net.minecraft.client.renderer.entity; import net.minecraft.client.model.ModelWither; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.layers.LayerWitherAura; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.boss.BossStatus; import net.minecraft.entity.boss.EntityWither; import net.minecraft.util.ResourceLocation; public class RenderWither extends RenderLiving { private static final ResourceLocation invulnerableWitherTextures = new ResourceLocation("textures/entity/wither/wither_invulnerable.png"); private static final ResourceLocation witherTextures = new ResourceLocation("textures/entity/wither/wither.png"); private static final String __OBFID = "CL_00001034"; public RenderWither(RenderManager p_i46130_1_) { super(p_i46130_1_, new ModelWither(0.0F), 1.0F); this.addLayer(new LayerWitherAura(this)); } public void func_180591_a(EntityWither p_180591_1_, double p_180591_2_, double p_180591_4_, double p_180591_6_, float p_180591_8_, float p_180591_9_) { BossStatus.setBossStatus(p_180591_1_, true); super.doRender((EntityLiving)p_180591_1_, p_180591_2_, p_180591_4_, p_180591_6_, p_180591_8_, p_180591_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityWither p_110775_1_) { int var2 = p_110775_1_.getInvulTime(); return var2 > 0 && (var2 > 80 || var2 / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures; } protected void func_180592_a(EntityWither p_180592_1_, float p_180592_2_) { float var3 = 2.0F; int var4 = p_180592_1_.getInvulTime(); if (var4 > 0) { var3 -= ((float)var4 - p_180592_2_) / 220.0F * 0.5F; } GlStateManager.scale(var3, var3, var3); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180591_a((EntityWither)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_) { this.func_180592_a((EntityWither)p_77041_1_, p_77041_2_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180591_a((EntityWither)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityWither)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180591_a((EntityWither)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }