package net.minecraft.client.renderer.entity;
import java.util.Random;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.util.ResourceLocation;
public class RenderLightningBolt extends Render
{
private static final String __OBFID = "CL_00001011";
public RenderLightningBolt(RenderManager p_i46157_1_)
{
super(p_i46157_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLightningBolt p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
Tessellator var10 = Tessellator.getInstance();
WorldRenderer var11 = var10.getWorldRenderer();
GlStateManager.func_179090_x();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
double[] var12 = new double[8];
double[] var13 = new double[8];
double var14 = 0.0D;
double var16 = 0.0D;
Random var18 = new Random(p_76986_1_.boltVertex);
for (int var19 = 7; var19 >= 0; --var19)
{
var12[var19] = var14;
var13[var19] = var16;
var14 += (double)(var18.nextInt(11) - 5);
var16 += (double)(var18.nextInt(11) - 5);
}
for (int var46 = 0; var46 < 4; ++var46)
{
Random var47 = new Random(p_76986_1_.boltVertex);
for (int var20 = 0; var20 < 3; ++var20)
{
int var21 = 7;
int var22 = 0;
if (var20 > 0)
{
var21 = 7 - var20;
}
if (var20 > 0)
{
var22 = var21 - 2;
}
double var23 = var12[var21] - var14;
double var25 = var13[var21] - var16;
for (int var27 = var21; var27 >= var22; --var27)
{
double var28 = var23;
double var30 = var25;
if (var20 == 0)
{
var23 += (double)(var47.nextInt(11) - 5);
var25 += (double)(var47.nextInt(11) - 5);
}
else
{
var23 += (double)(var47.nextInt(31) - 15);
var25 += (double)(var47.nextInt(31) - 15);
}
var11.startDrawing(5);
float var32 = 0.5F;
var11.func_178960_a(0.9F * var32, 0.9F * var32, 1.0F * var32, 0.3F);
double var33 = 0.1D + (double)var46 * 0.2D;
if (var20 == 0)
{
var33 *= (double)var27 * 0.1D + 1.0D;
}
double var35 = 0.1D + (double)var46 * 0.2D;
if (var20 == 0)
{
var35 *= (double)(var27 - 1) * 0.1D + 1.0D;
}
for (int var37 = 0; var37 < 5; ++var37)
{
double var38 = p_76986_2_ + 0.5D - var33;
double var40 = p_76986_6_ + 0.5D - var33;
if (var37 == 1 || var37 == 2)
{
var38 += var33 * 2.0D;
}
if (var37 == 2 || var37 == 3)
{
var40 += var33 * 2.0D;
}
double var42 = p_76986_2_ + 0.5D - var35;
double var44 = p_76986_6_ + 0.5D - var35;
if (var37 == 1 || var37 == 2)
{
var42 += var35 * 2.0D;
}
if (var37 == 2 || var37 == 3)
{
var44 += var35 * 2.0D;
}
var11.addVertex(var42 + var23, p_76986_4_ + (double)(var27 * 16), var44 + var25);
var11.addVertex(var38 + var28, p_76986_4_ + (double)((var27 + 1) * 16), var40 + var30);
}
var10.draw();
}
}
}
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.func_179098_w();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityLightningBolt p_110775_1_)
{
return null;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityLightningBolt)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityLightningBolt)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}