package net.minecraft.client.renderer.entity; import java.util.Random; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.util.ResourceLocation; public class RenderLightningBolt extends Render { private static final String __OBFID = "CL_00001011"; public RenderLightningBolt(RenderManager p_i46157_1_) { super(p_i46157_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLightningBolt p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { Tessellator var10 = Tessellator.getInstance(); WorldRenderer var11 = var10.getWorldRenderer(); GlStateManager.func_179090_x(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 1); double[] var12 = new double[8]; double[] var13 = new double[8]; double var14 = 0.0D; double var16 = 0.0D; Random var18 = new Random(p_76986_1_.boltVertex); for (int var19 = 7; var19 >= 0; --var19) { var12[var19] = var14; var13[var19] = var16; var14 += (double)(var18.nextInt(11) - 5); var16 += (double)(var18.nextInt(11) - 5); } for (int var46 = 0; var46 < 4; ++var46) { Random var47 = new Random(p_76986_1_.boltVertex); for (int var20 = 0; var20 < 3; ++var20) { int var21 = 7; int var22 = 0; if (var20 > 0) { var21 = 7 - var20; } if (var20 > 0) { var22 = var21 - 2; } double var23 = var12[var21] - var14; double var25 = var13[var21] - var16; for (int var27 = var21; var27 >= var22; --var27) { double var28 = var23; double var30 = var25; if (var20 == 0) { var23 += (double)(var47.nextInt(11) - 5); var25 += (double)(var47.nextInt(11) - 5); } else { var23 += (double)(var47.nextInt(31) - 15); var25 += (double)(var47.nextInt(31) - 15); } var11.startDrawing(5); float var32 = 0.5F; var11.func_178960_a(0.9F * var32, 0.9F * var32, 1.0F * var32, 0.3F); double var33 = 0.1D + (double)var46 * 0.2D; if (var20 == 0) { var33 *= (double)var27 * 0.1D + 1.0D; } double var35 = 0.1D + (double)var46 * 0.2D; if (var20 == 0) { var35 *= (double)(var27 - 1) * 0.1D + 1.0D; } for (int var37 = 0; var37 < 5; ++var37) { double var38 = p_76986_2_ + 0.5D - var33; double var40 = p_76986_6_ + 0.5D - var33; if (var37 == 1 || var37 == 2) { var38 += var33 * 2.0D; } if (var37 == 2 || var37 == 3) { var40 += var33 * 2.0D; } double var42 = p_76986_2_ + 0.5D - var35; double var44 = p_76986_6_ + 0.5D - var35; if (var37 == 1 || var37 == 2) { var42 += var35 * 2.0D; } if (var37 == 2 || var37 == 3) { var44 += var35 * 2.0D; } var11.addVertex(var42 + var23, p_76986_4_ + (double)(var27 * 16), var44 + var25); var11.addVertex(var38 + var28, p_76986_4_ + (double)((var27 + 1) * 16), var40 + var30); } var10.draw(); } } } GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.func_179098_w(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityLightningBolt p_110775_1_) { return null; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityLightningBolt)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityLightningBolt)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }