package net.minecraft.client.shader; import com.google.common.collect.Lists; import java.util.Iterator; import java.util.List; import javax.vecmath.Matrix4f; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.resources.IResourceManager; import net.minecraft.client.util.JsonException; public class Shader { private final ShaderManager manager; public final Framebuffer framebufferIn; public final Framebuffer framebufferOut; private final List listAuxFramebuffers = Lists.newArrayList(); private final List listAuxNames = Lists.newArrayList(); private final List listAuxWidths = Lists.newArrayList(); private final List listAuxHeights = Lists.newArrayList(); private Matrix4f projectionMatrix; private static final String __OBFID = "CL_00001042"; public Shader(IResourceManager p_i45089_1_, String p_i45089_2_, Framebuffer p_i45089_3_, Framebuffer p_i45089_4_) throws JsonException { this.manager = new ShaderManager(p_i45089_1_, p_i45089_2_); this.framebufferIn = p_i45089_3_; this.framebufferOut = p_i45089_4_; } public void deleteShader() { this.manager.deleteShader(); } public void addAuxFramebuffer(String p_148041_1_, Object p_148041_2_, int p_148041_3_, int p_148041_4_) { this.listAuxNames.add(this.listAuxNames.size(), p_148041_1_); this.listAuxFramebuffers.add(this.listAuxFramebuffers.size(), p_148041_2_); this.listAuxWidths.add(this.listAuxWidths.size(), Integer.valueOf(p_148041_3_)); this.listAuxHeights.add(this.listAuxHeights.size(), Integer.valueOf(p_148041_4_)); } private void preLoadShader() { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.disableDepth(); GlStateManager.disableAlpha(); GlStateManager.disableFog(); GlStateManager.disableLighting(); GlStateManager.disableColorMaterial(); GlStateManager.func_179098_w(); GlStateManager.func_179144_i(0); } public void setProjectionMatrix(Matrix4f p_148045_1_) { this.projectionMatrix = p_148045_1_; } public void loadShader(float p_148042_1_) { this.preLoadShader(); this.framebufferIn.unbindFramebuffer(); float var2 = (float)this.framebufferOut.framebufferTextureWidth; float var3 = (float)this.framebufferOut.framebufferTextureHeight; GlStateManager.viewport(0, 0, (int)var2, (int)var3); this.manager.addSamplerTexture("DiffuseSampler", this.framebufferIn); for (int var4 = 0; var4 < this.listAuxFramebuffers.size(); ++var4) { this.manager.addSamplerTexture((String)this.listAuxNames.get(var4), this.listAuxFramebuffers.get(var4)); this.manager.getShaderUniformOrDefault("AuxSize" + var4).set((float)((Integer)this.listAuxWidths.get(var4)).intValue(), (float)((Integer)this.listAuxHeights.get(var4)).intValue()); } this.manager.getShaderUniformOrDefault("ProjMat").set(this.projectionMatrix); this.manager.getShaderUniformOrDefault("InSize").set((float)this.framebufferIn.framebufferTextureWidth, (float)this.framebufferIn.framebufferTextureHeight); this.manager.getShaderUniformOrDefault("OutSize").set(var2, var3); this.manager.getShaderUniformOrDefault("Time").set(p_148042_1_); Minecraft var9 = Minecraft.getMinecraft(); this.manager.getShaderUniformOrDefault("ScreenSize").set((float)var9.displayWidth, (float)var9.displayHeight); this.manager.useShader(); this.framebufferOut.framebufferClear(); this.framebufferOut.bindFramebuffer(false); GlStateManager.depthMask(false); GlStateManager.colorMask(true, true, true, true); Tessellator var5 = Tessellator.getInstance(); WorldRenderer var6 = var5.getWorldRenderer(); var6.startDrawingQuads(); var6.func_178991_c(-1); var6.addVertex(0.0D, (double)var3, 500.0D); var6.addVertex((double)var2, (double)var3, 500.0D); var6.addVertex((double)var2, 0.0D, 500.0D); var6.addVertex(0.0D, 0.0D, 500.0D); var5.draw(); GlStateManager.depthMask(true); GlStateManager.colorMask(true, true, true, true); this.manager.endShader(); this.framebufferOut.unbindFramebuffer(); this.framebufferIn.unbindFramebufferTexture(); Iterator var7 = this.listAuxFramebuffers.iterator(); while (var7.hasNext()) { Object var8 = var7.next(); if (var8 instanceof Framebuffer) { ((Framebuffer)var8).unbindFramebufferTexture(); } } } public ShaderManager getShaderManager() { return this.manager; } }