package net.minecraft.client.renderer.entity; import java.nio.FloatBuffer; import java.util.Iterator; import java.util.List; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.lwjgl.opengl.GL11; import com.google.common.collect.Lists; import me.lordethan.cryton.Cryton; import me.lordethan.cryton.managers.GuiManager; import me.lordethan.cryton.module.modules.OutlineEsp; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.entity.layers.LayerRenderer; import net.minecraft.client.renderer.texture.DynamicTexture; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EnumPlayerModelParts; import net.minecraft.scoreboard.ScorePlayerTeam; import net.minecraft.scoreboard.Team; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.MathHelper; public abstract class RendererLivingEntity extends Render { private static final Logger logger = LogManager.getLogger(); private static final DynamicTexture field_177096_e = new DynamicTexture(16, 16); protected ModelBase mainModel; protected FloatBuffer field_177095_g = GLAllocation.createDirectFloatBuffer(4); protected List field_177097_h = Lists.newArrayList(); protected boolean field_177098_i = false; private static final String __OBFID = "CL_00001012"; public RendererLivingEntity(RenderManager p_i46156_1_, ModelBase p_i46156_2_, float p_i46156_3_) { super(p_i46156_1_); this.mainModel = p_i46156_2_; this.shadowSize = p_i46156_3_; } protected boolean addLayer(LayerRenderer p_177094_1_) { return this.field_177097_h.add(p_177094_1_); } protected boolean func_177089_b(LayerRenderer p_177089_1_) { return this.field_177097_h.remove(p_177089_1_); } public ModelBase getMainModel() { return this.mainModel; } /** * Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which * to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where "between" the two angles we are. * Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40 */ protected float interpolateRotation(float p_77034_1_, float p_77034_2_, float p_77034_3_) { float var4; for (var4 = p_77034_2_ - p_77034_1_; var4 < -180.0F; var4 += 360.0F) { ; } while (var4 >= 180.0F) { var4 -= 360.0F; } return p_77034_1_ + p_77034_3_ * var4; } public void func_82422_c() {} /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GlStateManager.pushMatrix(); GlStateManager.disableCull(); this.mainModel.swingProgress = this.getSwingProgress(p_76986_1_, p_76986_9_); this.mainModel.isRiding = p_76986_1_.isRiding(); this.mainModel.isChild = p_76986_1_.isChild(); try { float var10 = this.interpolateRotation(p_76986_1_.prevRenderYawOffset, p_76986_1_.renderYawOffset, p_76986_9_); float var11 = this.interpolateRotation(p_76986_1_.prevRotationYawHead, p_76986_1_.rotationYawHead, p_76986_9_); float var12 = var11 - var10; float var14; if (p_76986_1_.isRiding() && p_76986_1_.ridingEntity instanceof EntityLivingBase) { EntityLivingBase var13 = (EntityLivingBase)p_76986_1_.ridingEntity; var10 = this.interpolateRotation(var13.prevRenderYawOffset, var13.renderYawOffset, p_76986_9_); var12 = var11 - var10; var14 = MathHelper.wrapAngleTo180_float(var12); if (var14 < -85.0F) { var14 = -85.0F; } if (var14 >= 85.0F) { var14 = 85.0F; } var10 = var11 - var14; if (var14 * var14 > 2500.0F) { var10 += var14 * 0.2F; } } float var20 = p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_; this.renderLivingAt(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_); var14 = this.handleRotationFloat(p_76986_1_, p_76986_9_); this.rotateCorpse(p_76986_1_, var14, var10, p_76986_9_); GlStateManager.enableRescaleNormal(); GlStateManager.scale(-1.0F, -1.0F, 1.0F); this.preRenderCallback(p_76986_1_, p_76986_9_); float var15 = 0.0625F; GlStateManager.translate(0.0F, -1.5078125F, 0.0F); float var16 = p_76986_1_.prevLimbSwingAmount + (p_76986_1_.limbSwingAmount - p_76986_1_.prevLimbSwingAmount) * p_76986_9_; float var17 = p_76986_1_.limbSwing - p_76986_1_.limbSwingAmount * (1.0F - p_76986_9_); if (p_76986_1_.isChild()) { var17 *= 3.0F; } if (var16 > 1.0F) { var16 = 1.0F; } GlStateManager.enableAlpha(); this.mainModel.setLivingAnimations(p_76986_1_, var17, var16, p_76986_9_); this.mainModel.setRotationAngles(var17, var16, var14, var12, var20, 0.0625F, p_76986_1_); boolean var18; if (this.field_177098_i) { var18 = this.func_177088_c(p_76986_1_); this.renderModel(p_76986_1_, var17, var16, var14, var12, var20, 0.0625F); if (var18) { this.func_180565_e(); } } else { var18 = this.func_177090_c(p_76986_1_, p_76986_9_); this.renderModel(p_76986_1_, var17, var16, var14, var12, var20, 0.0625F); if (var18) { this.func_177091_f(); } GlStateManager.depthMask(true); if (!(p_76986_1_ instanceof EntityPlayer) || !((EntityPlayer)p_76986_1_).func_175149_v()) { this.func_177093_a(p_76986_1_, var17, var16, p_76986_9_, var14, var12, var20, 0.0625F); } } GlStateManager.disableRescaleNormal(); } catch (Exception var19) { logger.error("Couldn\'t render entity", var19); } GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.func_179098_w(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); GlStateManager.enableCull(); GlStateManager.popMatrix(); if (!this.field_177098_i) { super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } } protected boolean func_177088_c(EntityLivingBase p_177088_1_) { int var2 = 16777215; if (p_177088_1_ instanceof EntityPlayer) { ScorePlayerTeam var3 = (ScorePlayerTeam)p_177088_1_.getTeam(); if (var3 != null) { String var4 = FontRenderer.getFormatFromString(var3.getColorPrefix()); if (var4.length() >= 2) { var2 = this.getFontRendererFromRenderManager().func_175064_b(var4.charAt(1)); } } } float var6 = (float)(var2 >> 16 & 255) / 255.0F; float var7 = (float)(var2 >> 8 & 255) / 255.0F; float var5 = (float)(var2 & 255) / 255.0F; GlStateManager.disableLighting(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); GlStateManager.color(var6, var7, var5, 1.0F); GlStateManager.func_179090_x(); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.func_179090_x(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); return true; } protected void func_180565_e() { GlStateManager.enableLighting(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); GlStateManager.func_179098_w(); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.func_179098_w(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); } /** * Renders the model in RenderLiving */ protected void renderModel(EntityLivingBase p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_) { boolean var8 = !p_77036_1_.isInvisible(); boolean var9 = !var8 && !p_77036_1_.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer); if (var8 || var9) { if (!this.bindEntityTexture(p_77036_1_)) { return; } if (var9) { GlStateManager.pushMatrix(); GlStateManager.color(1.0F, 1.0F, 1.0F, 0.15F); GlStateManager.depthMask(false); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 771); GlStateManager.alphaFunc(516, 0.003921569F); } if(Cryton.theClient.moduleManager.getModule(OutlineEsp.class).getState()){ if(GuiManager.EspList == "Player"){ if(p_77036_1_ instanceof EntityPlayer){ GL11.glPushMatrix(); { GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA); GL11.glLineWidth(6F); GL11.glColor3f(1, 1, 0); this.mainModel.render(p_77036_1_, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_); } GL11.glPopAttrib(); } GL11.glPopMatrix(); } } if(GuiManager.EspList == "Mob"){ if(p_77036_1_ instanceof EntityMob ){ GL11.glPushMatrix(); { GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA); GL11.glLineWidth(6F); GL11.glColor3f(1, 0, 0); this.mainModel.render(p_77036_1_, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_); } GL11.glPopAttrib(); } GL11.glPopMatrix(); } } if(GuiManager.EspList == "Animals"){ if(p_77036_1_ instanceof EntityAnimal ){ GL11.glPushMatrix(); { GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA); GL11.glLineWidth(6F); GL11.glColor3f(0, 1, 0); this.mainModel.render(p_77036_1_, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_); } GL11.glPopAttrib(); } GL11.glPopMatrix(); } } } this.mainModel.render(p_77036_1_, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_); if (var9) { GlStateManager.disableBlend(); GlStateManager.alphaFunc(516, 0.1F); GlStateManager.popMatrix(); GlStateManager.depthMask(true); } } } protected boolean func_177090_c(EntityLivingBase p_177090_1_, float p_177090_2_) { return this.func_177092_a(p_177090_1_, p_177090_2_, true); } protected boolean func_177092_a(EntityLivingBase p_177092_1_, float p_177092_2_, boolean p_177092_3_) { float var4 = p_177092_1_.getBrightness(p_177092_2_); int var5 = this.getColorMultiplier(p_177092_1_, var4, p_177092_2_); boolean var6 = (var5 >> 24 & 255) > 0; boolean var7 = p_177092_1_.hurtTime > 0 || p_177092_1_.deathTime > 0; if (!var6 && !var7) { return false; } else if (!var6 && !p_177092_3_) { return false; } else { GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); GlStateManager.func_179098_w(); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, OpenGlHelper.field_176095_s); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176099_x, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176098_y, OpenGlHelper.defaultTexUnit); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176097_z, OpenGlHelper.field_176093_u); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176081_B, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176082_C, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176077_E, GL11.GL_REPLACE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176078_F, OpenGlHelper.defaultTexUnit); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176085_I, GL11.GL_SRC_ALPHA); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.func_179098_w(); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, OpenGlHelper.field_176095_s); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176099_x, OpenGlHelper.field_176094_t); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176098_y, OpenGlHelper.field_176092_v); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176097_z, OpenGlHelper.field_176091_w); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176080_A, OpenGlHelper.field_176092_v); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176081_B, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176082_C, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176076_D, GL11.GL_SRC_ALPHA); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176077_E, GL11.GL_REPLACE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176078_F, OpenGlHelper.field_176091_w); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176085_I, GL11.GL_SRC_ALPHA); this.field_177095_g.position(0); if (var7) { this.field_177095_g.put(1.0F); this.field_177095_g.put(0.0F); this.field_177095_g.put(0.0F); this.field_177095_g.put(0.3F); } else { float var8 = (float)(var5 >> 24 & 255) / 255.0F; float var9 = (float)(var5 >> 16 & 255) / 255.0F; float var10 = (float)(var5 >> 8 & 255) / 255.0F; float var11 = (float)(var5 & 255) / 255.0F; this.field_177095_g.put(var9); this.field_177095_g.put(var10); this.field_177095_g.put(var11); this.field_177095_g.put(1.0F - var8); } this.field_177095_g.flip(); GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, this.field_177095_g); GlStateManager.setActiveTexture(OpenGlHelper.field_176096_r); GlStateManager.func_179098_w(); GlStateManager.func_179144_i(field_177096_e.getGlTextureId()); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, OpenGlHelper.field_176095_s); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176099_x, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176098_y, OpenGlHelper.field_176091_w); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176097_z, OpenGlHelper.lightmapTexUnit); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176081_B, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176082_C, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176077_E, GL11.GL_REPLACE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176078_F, OpenGlHelper.field_176091_w); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176085_I, GL11.GL_SRC_ALPHA); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); return true; } } protected void func_177091_f() { GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); GlStateManager.func_179098_w(); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, OpenGlHelper.field_176095_s); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176099_x, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176098_y, OpenGlHelper.defaultTexUnit); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176097_z, OpenGlHelper.field_176093_u); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176081_B, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176082_C, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176077_E, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176078_F, OpenGlHelper.defaultTexUnit); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176079_G, OpenGlHelper.field_176093_u); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176085_I, GL11.GL_SRC_ALPHA); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176086_J, GL11.GL_SRC_ALPHA); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, OpenGlHelper.field_176095_s); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176099_x, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176081_B, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176082_C, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176098_y, GL11.GL_TEXTURE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176097_z, OpenGlHelper.field_176091_w); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176077_E, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176085_I, GL11.GL_SRC_ALPHA); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176078_F, GL11.GL_TEXTURE); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.setActiveTexture(OpenGlHelper.field_176096_r); GlStateManager.func_179090_x(); GlStateManager.func_179144_i(0); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, OpenGlHelper.field_176095_s); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176099_x, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176081_B, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176082_C, GL11.GL_SRC_COLOR); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176098_y, GL11.GL_TEXTURE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176097_z, OpenGlHelper.field_176091_w); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176077_E, GL11.GL_MODULATE); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176085_I, GL11.GL_SRC_ALPHA); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, OpenGlHelper.field_176078_F, GL11.GL_TEXTURE); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); } /** * Sets a simple glTranslate on a LivingEntity. */ protected void renderLivingAt(EntityLivingBase p_77039_1_, double p_77039_2_, double p_77039_4_, double p_77039_6_) { GlStateManager.translate((float)p_77039_2_, (float)p_77039_4_, (float)p_77039_6_); } protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) { GlStateManager.rotate(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F); if (p_77043_1_.deathTime > 0) { float var5 = ((float)p_77043_1_.deathTime + p_77043_4_ - 1.0F) / 20.0F * 1.6F; var5 = MathHelper.sqrt_float(var5); if (var5 > 1.0F) { var5 = 1.0F; } GlStateManager.rotate(var5 * this.getDeathMaxRotation(p_77043_1_), 0.0F, 0.0F, 1.0F); } else { String var6 = EnumChatFormatting.getTextWithoutFormattingCodes(p_77043_1_.getName()); if (var6 != null && (var6.equals("Dinnerbone") || var6.equals("Grumm")) && (!(p_77043_1_ instanceof EntityPlayer) || ((EntityPlayer)p_77043_1_).func_175148_a(EnumPlayerModelParts.CAPE))) { GlStateManager.translate(0.0F, p_77043_1_.height + 0.1F, 0.0F); GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F); } } } /** * Returns where in the swing animation the living entity is (from 0 to 1). Args : entity, partialTickTime */ protected float getSwingProgress(EntityLivingBase p_77040_1_, float p_77040_2_) { return p_77040_1_.getSwingProgress(p_77040_2_); } /** * Defines what float the third param in setRotationAngles of ModelBase is */ protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_) { return (float)p_77044_1_.ticksExisted + p_77044_2_; } protected void func_177093_a(EntityLivingBase p_177093_1_, float p_177093_2_, float p_177093_3_, float p_177093_4_, float p_177093_5_, float p_177093_6_, float p_177093_7_, float p_177093_8_) { Iterator var9 = this.field_177097_h.iterator(); while (var9.hasNext()) { LayerRenderer var10 = (LayerRenderer)var9.next(); boolean var11 = this.func_177092_a(p_177093_1_, p_177093_4_, var10.shouldCombineTextures()); var10.doRenderLayer(p_177093_1_, p_177093_2_, p_177093_3_, p_177093_4_, p_177093_5_, p_177093_6_, p_177093_7_, p_177093_8_); if (var11) { this.func_177091_f(); } } } protected float getDeathMaxRotation(EntityLivingBase p_77037_1_) { return 90.0F; } /** * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime */ protected int getColorMultiplier(EntityLivingBase p_77030_1_, float p_77030_2_, float p_77030_3_) { return 0; } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_) {} /** * Passes the specialRender and renders it */ public void passSpecialRender(EntityLivingBase p_77033_1_, double p_77033_2_, double p_77033_4_, double p_77033_6_) { if (this.canRenderName(p_77033_1_)) { double var8 = p_77033_1_.getDistanceSqToEntity(this.renderManager.livingPlayer); float var10 = p_77033_1_.isSneaking() ? 32.0F : 64.0F; if (var8 < (double)(var10 * var10)) { String var11 = p_77033_1_.getDisplayName().getFormattedText(); float var12 = 0.02666667F; GlStateManager.alphaFunc(516, 0.1F); if (p_77033_1_.isSneaking()) { FontRenderer var13 = this.getFontRendererFromRenderManager(); GlStateManager.pushMatrix(); GlStateManager.translate((float)p_77033_2_, (float)p_77033_4_ + p_77033_1_.height + 0.5F - (p_77033_1_.isChild() ? p_77033_1_.height / 2.0F : 0.0F), (float)p_77033_6_); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GlStateManager.scale(-0.02666667F, -0.02666667F, 0.02666667F); GlStateManager.translate(0.0F, 9.374999F, 0.0F); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.enableBlend(); GlStateManager.func_179090_x(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); Tessellator var14 = Tessellator.getInstance(); WorldRenderer var15 = var14.getWorldRenderer(); var15.startDrawingQuads(); int var16 = var13.getStringWidth(var11) / 2; var15.func_178960_a(0.0F, 0.0F, 0.0F, 0.25F); var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D); var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D); var15.addVertex((double)(var16 + 1), 8.0D, 0.0D); var15.addVertex((double)(var16 + 1), -1.0D, 0.0D); var14.draw(); GlStateManager.func_179098_w(); GlStateManager.depthMask(true); var13.drawString(var11, -var13.getStringWidth(var11) / 2, 0, 553648127); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } else { this.func_177069_a(p_77033_1_, p_77033_2_, p_77033_4_ - (p_77033_1_.isChild() ? (double)(p_77033_1_.height / 2.0F) : 0.0D), p_77033_6_, var11, 0.02666667F, var8); } } } } /** * Test if the entity name must be rendered */ protected boolean canRenderName(EntityLivingBase targetEntity) { EntityPlayerSP var2 = Minecraft.getMinecraft().thePlayer; if (targetEntity instanceof EntityPlayer && targetEntity != var2) { Team var3 = targetEntity.getTeam(); Team var4 = var2.getTeam(); if (var3 != null) { Team.EnumVisible var5 = var3.func_178770_i(); switch (RendererLivingEntity.SwitchEnumVisible.field_178679_a[var5.ordinal()]) { case 1: return true; case 2: return false; case 3: return var4 == null || var3.isSameTeam(var4); case 4: return var4 == null || !var3.isSameTeam(var4); default: return true; } } } return Minecraft.isGuiEnabled() && targetEntity != this.renderManager.livingPlayer && !targetEntity.isInvisibleToPlayer(var2) && targetEntity.riddenByEntity == null; } public void func_177086_a(boolean p_177086_1_) { this.field_177098_i = p_177086_1_; } protected boolean func_177070_b(Entity p_177070_1_) { return this.canRenderName((EntityLivingBase)p_177070_1_); } public void func_177067_a(Entity p_177067_1_, double p_177067_2_, double p_177067_4_, double p_177067_6_) { this.passSpecialRender((EntityLivingBase)p_177067_1_, p_177067_2_, p_177067_4_, p_177067_6_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityLivingBase)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } static { int[] var0 = field_177096_e.getTextureData(); for (int var1 = 0; var1 < 256; ++var1) { var0[var1] = -1; } field_177096_e.updateDynamicTexture(); } static final class SwitchEnumVisible { static final int[] field_178679_a = new int[Team.EnumVisible.values().length]; private static final String __OBFID = "CL_00002435"; static { try { field_178679_a[Team.EnumVisible.ALWAYS.ordinal()] = 1; } catch (NoSuchFieldError var4) { ; } try { field_178679_a[Team.EnumVisible.NEVER.ordinal()] = 2; } catch (NoSuchFieldError var3) { ; } try { field_178679_a[Team.EnumVisible.HIDE_FOR_OTHER_TEAMS.ordinal()] = 3; } catch (NoSuchFieldError var2) { ; } try { field_178679_a[Team.EnumVisible.HIDE_FOR_OWN_TEAM.ordinal()] = 4; } catch (NoSuchFieldError var1) { ; } } } }