package net.minecraft.client.renderer.entity;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
public class RenderTNTPrimed extends Render
{
private static final String __OBFID = "CL_00001030";
public RenderTNTPrimed(RenderManager p_i46134_1_)
{
super(p_i46134_1_);
this.shadowSize = 0.5F;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityTNTPrimed p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
BlockRendererDispatcher var10 = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate((float)p_76986_2_, (float)p_76986_4_ + 0.5F, (float)p_76986_6_);
float var11;
if ((float)p_76986_1_.fuse - p_76986_9_ + 1.0F < 10.0F)
{
var11 = 1.0F - ((float)p_76986_1_.fuse - p_76986_9_ + 1.0F) / 10.0F;
var11 = MathHelper.clamp_float(var11, 0.0F, 1.0F);
var11 *= var11;
var11 *= var11;
float var12 = 1.0F + var11 * 0.3F;
GlStateManager.scale(var12, var12, var12);
}
var11 = (1.0F - ((float)p_76986_1_.fuse - p_76986_9_ + 1.0F) / 100.0F) * 0.8F;
this.bindEntityTexture(p_76986_1_);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
var10.func_175016_a(Blocks.tnt.getDefaultState(), p_76986_1_.getBrightness(p_76986_9_));
GlStateManager.translate(0.0F, 0.0F, 1.0F);
if (p_76986_1_.fuse / 5 % 2 == 0)
{
GlStateManager.func_179090_x();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 772);
GlStateManager.color(1.0F, 1.0F, 1.0F, var11);
GlStateManager.doPolygonOffset(-3.0F, -3.0F);
GlStateManager.enablePolygonOffset();
var10.func_175016_a(Blocks.tnt.getDefaultState(), 1.0F);
GlStateManager.doPolygonOffset(0.0F, 0.0F);
GlStateManager.disablePolygonOffset();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.func_179098_w();
}
GlStateManager.popMatrix();
super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
protected ResourceLocation func_180563_a(EntityTNTPrimed p_180563_1_)
{
return TextureMap.locationBlocksTexture;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.func_180563_a((EntityTNTPrimed)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityTNTPrimed)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}