package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
public class BlockBreakable extends Block
{
private boolean ignoreSimilarity;
private static final String __OBFID = "CL_00000254";
protected BlockBreakable(Material p_i45712_1_, boolean p_i45712_2_)
{
super(p_i45712_1_);
this.ignoreSimilarity = p_i45712_2_;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
IBlockState var4 = worldIn.getBlockState(pos);
Block var5 = var4.getBlock();
if (this == Blocks.glass || this == Blocks.stained_glass)
{
if (worldIn.getBlockState(pos.offset(side.getOpposite())) != var4)
{
return true;
}
if (var5 == this)
{
return false;
}
}
return !this.ignoreSimilarity && var5 == this ? false : super.shouldSideBeRendered(worldIn, pos, side);
}
}