package net.minecraft.client.renderer.entity; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBoat; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityBoat; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; public class RenderBoat extends Render { private static final ResourceLocation boatTextures = new ResourceLocation("textures/entity/boat.png"); /** instance of ModelBoat for rendering */ protected ModelBase modelBoat = new ModelBoat(); private static final String __OBFID = "CL_00000981"; public RenderBoat(RenderManager p_i46190_1_) { super(p_i46190_1_); this.shadowSize = 0.5F; } public void func_180552_a(EntityBoat p_180552_1_, double p_180552_2_, double p_180552_4_, double p_180552_6_, float p_180552_8_, float p_180552_9_) { GlStateManager.pushMatrix(); GlStateManager.translate((float)p_180552_2_, (float)p_180552_4_ + 0.25F, (float)p_180552_6_); GlStateManager.rotate(180.0F - p_180552_8_, 0.0F, 1.0F, 0.0F); float var10 = (float)p_180552_1_.getTimeSinceHit() - p_180552_9_; float var11 = p_180552_1_.getDamageTaken() - p_180552_9_; if (var11 < 0.0F) { var11 = 0.0F; } if (var10 > 0.0F) { GlStateManager.rotate(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)p_180552_1_.getForwardDirection(), 1.0F, 0.0F, 0.0F); } float var12 = 0.75F; GlStateManager.scale(var12, var12, var12); GlStateManager.scale(1.0F / var12, 1.0F / var12, 1.0F / var12); this.bindEntityTexture(p_180552_1_); GlStateManager.scale(-1.0F, -1.0F, 1.0F); this.modelBoat.render(p_180552_1_, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.popMatrix(); super.doRender(p_180552_1_, p_180552_2_, p_180552_4_, p_180552_6_, p_180552_8_, p_180552_9_); } protected ResourceLocation func_180553_a(EntityBoat p_180553_1_) { return boatTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.func_180553_a((EntityBoat)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180552_a((EntityBoat)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }