package net.minecraft.client.model; import net.minecraft.client.renderer.WorldRenderer; public class ModelBox { /** * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube */ private PositionTextureVertex[] vertexPositions; /** An array of 6 TexturedQuads, one for each face of a cube */ private TexturedQuad[] quadList; /** X vertex coordinate of lower box corner */ public final float posX1; /** Y vertex coordinate of lower box corner */ public final float posY1; /** Z vertex coordinate of lower box corner */ public final float posZ1; /** X vertex coordinate of upper box corner */ public final float posX2; /** Y vertex coordinate of upper box corner */ public final float posY2; /** Z vertex coordinate of upper box corner */ public final float posZ2; public String field_78247_g; private static final String __OBFID = "CL_00000872"; public ModelBox(ModelRenderer p_i46359_1_, int p_i46359_2_, int p_i46359_3_, float p_i46359_4_, float p_i46359_5_, float p_i46359_6_, int p_i46359_7_, int p_i46359_8_, int p_i46359_9_, float p_i46359_10_) { this(p_i46359_1_, p_i46359_2_, p_i46359_3_, p_i46359_4_, p_i46359_5_, p_i46359_6_, p_i46359_7_, p_i46359_8_, p_i46359_9_, p_i46359_10_, p_i46359_1_.mirror); } public ModelBox(ModelRenderer p_i46301_1_, int p_i46301_2_, int p_i46301_3_, float p_i46301_4_, float p_i46301_5_, float p_i46301_6_, int p_i46301_7_, int p_i46301_8_, int p_i46301_9_, float p_i46301_10_, boolean p_i46301_11_) { this.posX1 = p_i46301_4_; this.posY1 = p_i46301_5_; this.posZ1 = p_i46301_6_; this.posX2 = p_i46301_4_ + (float)p_i46301_7_; this.posY2 = p_i46301_5_ + (float)p_i46301_8_; this.posZ2 = p_i46301_6_ + (float)p_i46301_9_; this.vertexPositions = new PositionTextureVertex[8]; this.quadList = new TexturedQuad[6]; float var12 = p_i46301_4_ + (float)p_i46301_7_; float var13 = p_i46301_5_ + (float)p_i46301_8_; float var14 = p_i46301_6_ + (float)p_i46301_9_; p_i46301_4_ -= p_i46301_10_; p_i46301_5_ -= p_i46301_10_; p_i46301_6_ -= p_i46301_10_; var12 += p_i46301_10_; var13 += p_i46301_10_; var14 += p_i46301_10_; if (p_i46301_11_) { float var15 = var12; var12 = p_i46301_4_; p_i46301_4_ = var15; } PositionTextureVertex var24 = new PositionTextureVertex(p_i46301_4_, p_i46301_5_, p_i46301_6_, 0.0F, 0.0F); PositionTextureVertex var16 = new PositionTextureVertex(var12, p_i46301_5_, p_i46301_6_, 0.0F, 8.0F); PositionTextureVertex var17 = new PositionTextureVertex(var12, var13, p_i46301_6_, 8.0F, 8.0F); PositionTextureVertex var18 = new PositionTextureVertex(p_i46301_4_, var13, p_i46301_6_, 8.0F, 0.0F); PositionTextureVertex var19 = new PositionTextureVertex(p_i46301_4_, p_i46301_5_, var14, 0.0F, 0.0F); PositionTextureVertex var20 = new PositionTextureVertex(var12, p_i46301_5_, var14, 0.0F, 8.0F); PositionTextureVertex var21 = new PositionTextureVertex(var12, var13, var14, 8.0F, 8.0F); PositionTextureVertex var22 = new PositionTextureVertex(p_i46301_4_, var13, var14, 8.0F, 0.0F); this.vertexPositions[0] = var24; this.vertexPositions[1] = var16; this.vertexPositions[2] = var17; this.vertexPositions[3] = var18; this.vertexPositions[4] = var19; this.vertexPositions[5] = var20; this.vertexPositions[6] = var21; this.vertexPositions[7] = var22; this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var20, var16, var17, var21}, p_i46301_2_ + p_i46301_9_ + p_i46301_7_, p_i46301_3_ + p_i46301_9_, p_i46301_2_ + p_i46301_9_ + p_i46301_7_ + p_i46301_9_, p_i46301_3_ + p_i46301_9_ + p_i46301_8_, p_i46301_1_.textureWidth, p_i46301_1_.textureHeight); this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var24, var19, var22, var18}, p_i46301_2_, p_i46301_3_ + p_i46301_9_, p_i46301_2_ + p_i46301_9_, p_i46301_3_ + p_i46301_9_ + p_i46301_8_, p_i46301_1_.textureWidth, p_i46301_1_.textureHeight); this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var20, var19, var24, var16}, p_i46301_2_ + p_i46301_9_, p_i46301_3_, p_i46301_2_ + p_i46301_9_ + p_i46301_7_, p_i46301_3_ + p_i46301_9_, p_i46301_1_.textureWidth, p_i46301_1_.textureHeight); this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var17, var18, var22, var21}, p_i46301_2_ + p_i46301_9_ + p_i46301_7_, p_i46301_3_ + p_i46301_9_, p_i46301_2_ + p_i46301_9_ + p_i46301_7_ + p_i46301_7_, p_i46301_3_, p_i46301_1_.textureWidth, p_i46301_1_.textureHeight); this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var16, var24, var18, var17}, p_i46301_2_ + p_i46301_9_, p_i46301_3_ + p_i46301_9_, p_i46301_2_ + p_i46301_9_ + p_i46301_7_, p_i46301_3_ + p_i46301_9_ + p_i46301_8_, p_i46301_1_.textureWidth, p_i46301_1_.textureHeight); this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var19, var20, var21, var22}, p_i46301_2_ + p_i46301_9_ + p_i46301_7_ + p_i46301_9_, p_i46301_3_ + p_i46301_9_, p_i46301_2_ + p_i46301_9_ + p_i46301_7_ + p_i46301_9_ + p_i46301_7_, p_i46301_3_ + p_i46301_9_ + p_i46301_8_, p_i46301_1_.textureWidth, p_i46301_1_.textureHeight); if (p_i46301_11_) { for (int var23 = 0; var23 < this.quadList.length; ++var23) { this.quadList[var23].flipFace(); } } } public void render(WorldRenderer p_178780_1_, float p_178780_2_) { for (int var3 = 0; var3 < this.quadList.length; ++var3) { this.quadList[var3].func_178765_a(p_178780_1_, p_178780_2_); } } public ModelBox func_78244_a(String p_78244_1_) { this.field_78247_g = p_78244_1_; return this; } }