package minefantasy.mf2.recipe;
import java.util.ArrayList;
import java.util.Iterator;
import minefantasy.mf2.api.MineFantasyAPI;
import minefantasy.mf2.api.crafting.Salvage;
import minefantasy.mf2.api.crafting.anvil.IAnvilRecipe;
import minefantasy.mf2.api.material.CustomMaterial;
import minefantasy.mf2.api.rpg.Skill;
import minefantasy.mf2.api.rpg.SkillList;
import minefantasy.mf2.item.list.ArmourListMF;
import minefantasy.mf2.item.list.ComponentListMF;
import minefantasy.mf2.item.list.CustomToolListMF;
import minefantasy.mf2.item.list.ToolListMF;
import minefantasy.mf2.knowledge.KnowledgeListMF;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.oredict.OreDictionary;
import minefantasy.mf2.item.ItemComponentMF;
public class ForgedToolRecipes
{
private static final Skill artisanry = SkillList.artisanry;
private static final Skill engineering = SkillList.engineering;
private static final Skill construction = SkillList.construction;
public static void init()
{
CarpenterRecipes.initTierWood();
ArrayList<CustomMaterial> metal = CustomMaterial.getList("metal");
ArrayList<CustomMaterial> wood = CustomMaterial.getList("wood");
Iterator iteratorMetal = metal.iterator();
while(iteratorMetal.hasNext())
{
CustomMaterial customMat = (CustomMaterial) iteratorMetal.next();
for(ItemStack ingot: OreDictionary.getOres("ingot"+customMat.name))
{
addMetalComponents(customMat, ingot);
Iterator iteratorWood = wood.iterator();
while(iteratorWood.hasNext())
{
CustomMaterial customWoodMat = (CustomMaterial) iteratorWood.next();
ItemStack plank = ((ItemComponentMF)ComponentListMF.plank).construct(customWoodMat.name);
addStandardTools(customMat, ingot, customWoodMat, plank);
addStandardCrafters(customMat, ingot,customWoodMat, plank);
addStandardWeapons(customMat, ingot,customWoodMat, plank);
}
}
addComponentTools(customMat);
ItemStack defaultIngot = customMat.getItem();
if(defaultIngot != null)
{
KnowledgeListMF.ingotR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, defaultIngot, "smelt"+customMat.name, true, "hammer", customMat.crafterTier, customMat.crafterAnvilTier, (int)(2*customMat.craftTimeModifier), new Object[]
{
"II",
"II",
'I', ComponentListMF.metalHunk.createComm(customMat.name),
}));
}
}
}
private static void addMetalComponents(CustomMaterial material, ItemStack ingot)
{
int time = 2;
KnowledgeListMF.hunkR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, ComponentListMF.metalHunk.createComm(material.name, 4), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"I",
'I', ingot,
}));
time = 8;
int count = Math.max(1, material.crafterTier);
KnowledgeListMF.bucketR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, new ItemStack(Items.bucket, count), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"I I",
" I ",
'I', ingot,
}));
}
private static void addComponentTools(CustomMaterial material)
{
ItemStack salvage = material.getItem();
int time = 10;
ItemStack hunk = ComponentListMF.metalHunk.createComm(material.name);
KnowledgeListMF.nailR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, new ItemStack(ComponentListMF.nail, (material.tier+1)*4), "smelt"+material.name, true, "hammer", -1, -1, (int)(time*material.craftTimeModifier), new Object[]
{
"HH",
" H",
" H",
'H', hunk
}));
KnowledgeListMF.rivetR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, new ItemStack(ComponentListMF.rivet, (material.tier+1)*2), "smelt"+material.name, true, "hammer", -1, -1, (int)(time*material.craftTimeModifier), new Object[]
{
"H H",
" H ",
" H ",
'H', hunk
}));
KnowledgeListMF.needleR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_needle.construct(material.name), "smelt"+material.name, true, "hammer", -1, -1, (int)(time*material.craftTimeModifier), new Object[]
{
"H",
"H",
"H",
"H",
'H', hunk
}));
Salvage.addSalvage(CustomToolListMF.standard_needle.construct(material.name), salvage);
time = 3;
KnowledgeListMF.crossBoltR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_bolt.construct(material.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"H",
"F",
'F', ComponentListMF.fletching,
'H', hunk
}));
time = 5;
KnowledgeListMF.arrowheadR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, ComponentListMF.arrowhead.createComm(material.name, 4), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"H ",
"HH",
"H ",
'H', hunk
}));
time = 6;
KnowledgeListMF.bodkinheadR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, ComponentListMF.bodkinhead.createComm(material.name, 4), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"H ",
" HH",
"H ",
'H', hunk
}));
time = 10;
KnowledgeListMF.broadheadR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, ComponentListMF.broadhead.createComm(material.name, 4), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"H ",
" H",
" H",
"H ",
'H', hunk
}));
Salvage.addSalvage(CustomToolListMF.standard_bolt.construct(material.name), ComponentListMF.fletching, hunk);
Salvage.addSalvage(ComponentListMF.arrowhead.createComm(material.name), hunk);
Salvage.addSalvage(ComponentListMF.bodkinhead.createComm(material.name), hunk);
Salvage.addSalvage(ComponentListMF.broadhead.createComm(material.name), hunk);
time = 1;
KnowledgeListMF.arrowR.add(
MineFantasyAPI.addCarpenterRecipe(artisanry, CustomToolListMF.standard_arrow.construct(material.name), "arrows", "dig.wood", 1, new Object[]
{
"H",
"S",
"F",
'S', Items.stick,
'F', ComponentListMF.fletching,
'H', ComponentListMF.arrowhead.createComm(material.name)
}));
KnowledgeListMF.arrowR.add(
MineFantasyAPI.addCarpenterRecipe(artisanry, CustomToolListMF.standard_arrow_bodkin.construct(material.name), "arrowsBodkin", "dig.wood", 1, new Object[]
{
"H",
"S",
"F",
'S', Items.stick,
'F', ComponentListMF.fletching,
'H', ComponentListMF.bodkinhead.createComm(material.name)
}));
KnowledgeListMF.arrowR.add(
MineFantasyAPI.addCarpenterRecipe(artisanry, CustomToolListMF.standard_arrow_broad.construct(material.name), "arrowsBroad", "dig.wood", 1, new Object[]
{
"H",
"S",
"F",
'S', Items.stick,
'F', ComponentListMF.fletching,
'H', ComponentListMF.broadhead.createComm(material.name)
}));
Salvage.addSalvage(CustomToolListMF.standard_arrow.construct(material.name), ComponentListMF.arrowhead.createComm(material.name), Items.stick, ComponentListMF.fletching);
Salvage.addSalvage(CustomToolListMF.standard_arrow_bodkin.construct(material.name), ComponentListMF.bodkinhead.createComm(material.name), Items.stick, ComponentListMF.fletching);
Salvage.addSalvage(CustomToolListMF.standard_arrow_broad.construct(material.name), ComponentListMF.broadhead.createComm(material.name), Items.stick, ComponentListMF.fletching);
}
private static void addStandardTools(CustomMaterial material, ItemStack ingot, CustomMaterial haftMaterial, ItemStack plank)
{
ItemStack salvage = material.getItem();
ItemStack scrapWood = ((ItemComponentMF) ComponentListMF.plank).construct("Scrap");
Item strip = ComponentListMF.leather_strip;
Item rivet = ComponentListMF.rivet;
int time = 15;
KnowledgeListMF.pickR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_pick.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L I",
"PPI",
"L I",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_pick.construct(material.name,haftMaterial.name),
salvage, salvage, salvage,
plank, plank,
strip, strip);
time = 15;
KnowledgeListMF.axeR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_axe.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LII",
"PPI",
"L ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_axe.construct(material.name,haftMaterial.name),
salvage, salvage, salvage,
plank, plank,
strip, strip);
time = 12;
KnowledgeListMF.hoeR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_hoe.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L I",
"PPI",
"L ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_hoe.construct(material.name,haftMaterial.name),
salvage, salvage,
plank, plank,
strip, strip);
time = 10;
KnowledgeListMF.spadeR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_spade.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L ",
"PPI",
"L ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_spade.construct(material.name,haftMaterial.name),
salvage,
plank, plank,
strip, strip);
//ADVANCED
time = 25;
KnowledgeListMF.hvyPickR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_hvypick.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LR I",
"PPII",
"LRII",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_hvypick.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank, plank,
strip, strip,
rivet, rivet);
time = 15;
KnowledgeListMF.handpickR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_handpick.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LI ",
"PIR",
"L ",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_handpick.construct(material.name,haftMaterial.name),
salvage, salvage,
plank,
strip, strip,
rivet);
time = 25;
KnowledgeListMF.hvyShovelR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_hvyshovel.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LRII",
"PPII",
"LRII",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_hvyshovel.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage,
plank, plank,
strip, strip,
rivet, rivet);
time = 15;
KnowledgeListMF.trowR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_trow.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L ",
"PIR",
"L ",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_trow.construct(material.name,haftMaterial.name),
salvage,
plank,
strip, strip,
rivet);
time = 30;
KnowledgeListMF.scytheR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_scythe.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
" I ",
"L PIR",
"PPPIR",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_scythe.construct(material.name,haftMaterial.name),
salvage, salvage, salvage,
plank, plank, plank, plank,
strip,
rivet, rivet);
time = 10;
if(material.name.equalsIgnoreCase("iron"))
{
KnowledgeListMF.tinderboxR =
MineFantasyAPI.addAnvilRecipe(null, new ItemStack(ToolListMF.tinderbox), "", true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]{
" F ",
"SWS",
" I ",
'F', Items.flint,
'S', Items.stick,
'W', Blocks.wool,
'I', ingot
});
}
if(material.name.equalsIgnoreCase("steel"))
{
KnowledgeListMF.flintAndSteelR =
MineFantasyAPI.addAnvilRecipe(null, new ItemStack(Items.flint_and_steel), "", true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]{
" F",
"IC ",
" I ",
'F', Items.flint,
'C', Items.coal,
'I', ingot
});
}
}
private static void addStandardCrafters(CustomMaterial material, ItemStack ingot,CustomMaterial haftMaterial, ItemStack plank)
{
ItemStack salvage = material.getItem();
Item strip = ComponentListMF.leather_strip;
Item rivet = ComponentListMF.rivet;
int time = 10;
KnowledgeListMF.hammerR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_hammer.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", -1, -1, (int)(time*material.craftTimeModifier), new Object[]
{
"I",
"L",
"P",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_hammer.construct(material.name,haftMaterial.name),
salvage,
plank,
strip);
time = 15;
KnowledgeListMF.hvyHammerR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_hvyhammer.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", -1, -1, (int)(time*material.craftTimeModifier), new Object[]
{
" II",
"RLI",
" P ",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_hvyhammer.construct(material.name,haftMaterial.name),
salvage, salvage, salvage,
plank,
strip,
rivet);
time = 10;
KnowledgeListMF.tongsR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_tongs.construct(material.name), "smelt"+material.name, true, "hammer", -1, -1, (int)(time*material.craftTimeModifier), new Object[]
{
"I ",
" I",
'I', ingot,
}));
Salvage.addSalvage(CustomToolListMF.standard_tongs.construct(material.name),
salvage, salvage);
time = 10;
KnowledgeListMF.knifeR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_knife.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"I ",
"PL",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_knife.construct(material.name,haftMaterial.name),
salvage, salvage,
plank,
strip);
time = 12;
KnowledgeListMF.shearsR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_shears.construct(material.name, haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
" I ",
"PLI",
" P ",
'I', ingot,
'P', plank,
'L', Items.leather,
}));
Salvage.addSalvage(CustomToolListMF.standard_shears.construct(material.name, haftMaterial.name),
salvage, salvage,
plank, plank,
Items.leather);
time = 20;
KnowledgeListMF.sawsR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_saw.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"PIII",
"LI ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_saw.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank,
strip);
}
private static void addStandardWeapons(CustomMaterial material, ItemStack ingot,CustomMaterial haftMaterial, ItemStack plank)
{
ItemStack salvage = material.getItem();
Item strip = ComponentListMF.leather_strip;
Item rivet = ComponentListMF.rivet;
int time = 15;
KnowledgeListMF.daggerR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_dagger.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L ",
"PII",
"L ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_dagger.construct(material.name,haftMaterial.name),
salvage, salvage,
plank,
strip, strip);
Salvage.addSalvage(CustomToolListMF.dragonforged_dagger.construct(material.name,haftMaterial.name),
salvage, salvage,
plank,
strip, strip);
time = 25;
KnowledgeListMF.swordR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_sword.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LI ",
"PIII",
"LI ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_sword.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank,
strip, strip);
Salvage.addSalvage(CustomToolListMF.dragonforged_sword.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank,
strip, strip);
time = 20;
KnowledgeListMF.waraxeR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_waraxe.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LII",
"PPI",
"L I",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_waraxe.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank, plank,
strip, strip);
Salvage.addSalvage(CustomToolListMF.dragonforged_waraxe.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank, plank,
strip, strip);
KnowledgeListMF.maceR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_mace.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L II",
"PPII",
"L ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_mace.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank, plank,
strip, strip);
Salvage.addSalvage(CustomToolListMF.dragonforged_mace.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank, plank,
strip, strip);
KnowledgeListMF.spearR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_spear.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
" LLI ",
"PPPPI",
" LLI ",
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_spear.construct(material.name,haftMaterial.name),
salvage, salvage, salvage,
plank, plank, plank, plank,
strip, strip, strip, strip);
Salvage.addSalvage(CustomToolListMF.dragonforged_spear.construct(material.name,haftMaterial.name),
salvage, salvage, salvage,
plank, plank, plank, plank,
strip, strip, strip, strip);
//HEAVY
time = 30;
KnowledgeListMF.katanaR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_katana.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LR I",
"PIIII ",
"LI ",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_katana.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage,
plank,
strip, strip,
rivet);
Salvage.addSalvage(CustomToolListMF.dragonforged_katana.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage,
plank,
strip, strip,
rivet);
time = 40;
KnowledgeListMF.gswordR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_greatsword.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LIR ",
"PIIIII",
"LIR ",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_greatsword.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage, salvage,
plank,
strip, strip,
rivet, rivet);
Salvage.addSalvage(CustomToolListMF.dragonforged_greatsword.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage, salvage,
plank,
strip, strip,
rivet, rivet);
time = 30;
KnowledgeListMF.battleaxeR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_battleaxe.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LLIIR",
"PPPIR",
"LLIIR",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_battleaxe.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank, plank, plank,
strip, strip, strip, strip,
rivet, rivet, rivet);
Salvage.addSalvage(CustomToolListMF.dragonforged_battleaxe.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank, plank, plank,
strip, strip, strip, strip,
rivet, rivet, rivet);
KnowledgeListMF.whammerR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_warhammer.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LL IIR",
"PPPIIR",
"LL IR",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_warhammer.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank, plank, plank,
strip, strip, strip, strip,
rivet, rivet, rivet);
Salvage.addSalvage(CustomToolListMF.dragonforged_warhammer.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage,
plank, plank, plank,
strip, strip, strip, strip,
rivet, rivet, rivet);
KnowledgeListMF.halbeardR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_halbeard.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LLRII",
"PPPPI",
"LLRI ",
'R', rivet,
'I', ingot,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_halbeard.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank, plank, plank, plank,
strip, strip, strip, strip,
rivet, rivet);
Salvage.addSalvage(CustomToolListMF.dragonforged_halbeard.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage,
plank, plank, plank, plank,
strip, strip, strip, strip,
rivet, rivet);
time = 25;
KnowledgeListMF.bowR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_bow.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"ISSSI",
" PLP ",
'I', ingot,
'S', Items.string,
'P', plank,
'L', strip,
}));
Salvage.addSalvage(CustomToolListMF.standard_bow.construct(material.name,haftMaterial.name),
salvage, salvage,
plank, plank,
strip,
Items.string, Items.string, Items.string);
time = 60;
KnowledgeListMF.lanceR.add(
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.standard_lance.construct(material.name,haftMaterial.name), "smelt"+material.name, true, "hvyhammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"IR ",
"IIIIII",
"IR ",
'R', rivet,
'I', ingot,
}));
Salvage.addSalvage(CustomToolListMF.standard_lance.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage, salvage, salvage,
rivet, rivet);
Salvage.addSalvage(CustomToolListMF.dragonforged_lance.construct(material.name,haftMaterial.name),
salvage, salvage, salvage, salvage, salvage, salvage, salvage, salvage,
rivet, rivet);
}
/*
private static void addDwarven(CustomMaterial material, ItemStack ingot, Object specialComponent)
{
ItemStack salvage = material.getItem();
Item plank = ComponentListMF.plankRefined;
Item strip = ComponentListMF.leather_strip;
Item rivet = ComponentListMF.rivet;
int time = 25;
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.dwarven_sword.construct(material.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LI ",
"OIII",
"LI ",
'O', specialComponent,
'I', ingot,
'L', strip,
});
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.dwarven_waraxe.construct(material.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"LII",
"POI",
"L I",
'O', specialComponent,
'I', ingot,
'P', plank,
'L', strip,
});
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.dwarven_mace.construct(material.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L II",
"POII",
"L ",
'O', specialComponent,
'I', ingot,
'P', plank,
'L', strip,
});
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.dwarven_dagger.construct(material.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
"L ",
"OII",
"L ",
'O', specialComponent,
'I', ingot,
'L', strip,
});
MineFantasyAPI.addAnvilRecipe(artisanry, CustomToolListMF.dwarven_spear.construct(material.name), "smelt"+material.name, true, "hammer", material.crafterTier, material.crafterAnvilTier, (int)(time*material.craftTimeModifier), new Object[]
{
" L I ",
"PPPOI",
" L I ",
'O', specialComponent,
'I', ingot,
'P', plank,
'L', strip,
});
}
*/
}