package minefantasy.mf2.client.render.block;
import minefantasy.mf2.block.decor.BlockTrough;
import minefantasy.mf2.block.tileentity.TileEntityTrough;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
public class RenderTrough implements ISimpleBlockRenderingHandler
{
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
if(block == null || !(block instanceof BlockTrough))return;
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
BlockTrough forge = (BlockTrough)block;
TileEntityRendererDispatcher.instance.renderTileEntityAt(new TileEntityTrough(forge.name), 0.0D, 0.0D, 0.0D, 0.0F);
GL11.glPopMatrix();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
return false;
}
@Override
public int getRenderId() {
return BlockTrough.trough_RI;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
}