package minefantasy.mf2.client.render;
import minefantasy.mf2.entity.EntityBomb;
import minefantasy.mf2.item.list.ToolListMF;
import minefantasy.mf2.util.MFLogUtil;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderBombIcon extends Render
{
public RenderBombIcon()
{
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
public void doRender(Entity entity, double x, double y, double z, float f, float f1)
{
doRender((EntityBomb)entity, x, y, z, f, f1);
}
public void doRender(EntityBomb bomb, double x, double y, double z, float f, float f1)
{
byte casing = bomb.getCasing();
IIcon iicon = ToolListMF.bomb_custom.getIcon(casing);
if (iicon != null)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x, (float)y, (float)z);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(0.5F, 0.5F, 0.5F);
this.bindEntityTexture(bomb);
Tessellator tessellator = Tessellator.instance;
this.func_77026_a(tessellator, iicon);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return TextureMap.locationItemsTexture;
}
private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_)
{
float f = p_77026_2_.getMinU();
float f1 = p_77026_2_.getMaxU();
float f2 = p_77026_2_.getMinV();
float f3 = p_77026_2_.getMaxV();
float f4 = 1.0F;
float f5 = 0.5F;
float f6 = 0.25F;
GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
p_77026_1_.startDrawingQuads();
p_77026_1_.setNormal(0.0F, 1.0F, 0.0F);
p_77026_1_.addVertexWithUV(0.0F - f5, 0.0F - f6, 0.0D, f, f3);
p_77026_1_.addVertexWithUV(f4 - f5, 0.0F - f6, 0.0D, f1, f3);
p_77026_1_.addVertexWithUV(f4 - f5, f4 - f6, 0.0D, f1, f2);
p_77026_1_.addVertexWithUV(0.0F - f5, f4 - f6, 0.0D, f, f2);
p_77026_1_.draw();
}
}