package minefantasy.mf2.client.render.block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. */ public class ModelCrossbowBench extends ModelBase { //fields ModelRenderer top; ModelRenderer FRleg; ModelRenderer bottom; ModelRenderer BRleg; ModelRenderer BLleg; ModelRenderer FLleg; ModelRenderer shaft; ModelRenderer stock; ModelRenderer arms; ModelRenderer chest; public ModelCrossbowBench() { textureWidth = 64; textureHeight = 64; top = new ModelRenderer(this, 0, 0); top.addBox(-8F, 4F, -8F, 16, 4, 16); top.setRotationPoint(0F, 0F, 0F); top.setTextureSize(64, 64); top.mirror = true; setRotation(top, 0F, 0F, 0F); FRleg = new ModelRenderer(this, 0, 35); FRleg.addBox(3F, 8F, -7F, 4, 12, 4); FRleg.setRotationPoint(0F, 0F, 0F); FRleg.setTextureSize(64, 64); FRleg.mirror = true; setRotation(FRleg, 0F, 0F, 0F); bottom = new ModelRenderer(this, 0, 20); bottom.addBox(-6.5F, 14F, -6.5F, 13, 2, 13); bottom.setRotationPoint(0F, 0F, 0F); bottom.setTextureSize(64, 64); bottom.mirror = true; setRotation(bottom, 0F, 0F, 0F); BRleg = new ModelRenderer(this, 0, 35); BRleg.addBox(3F, 8F, 3F, 4, 12, 4); BRleg.setRotationPoint(0F, 0F, 0F); BRleg.setTextureSize(64, 64); BRleg.mirror = true; setRotation(BRleg, 0F, 0F, 0F); BLleg = new ModelRenderer(this, 0, 35); BLleg.addBox(-7F, 8F, 3F, 4, 12, 4); BLleg.setRotationPoint(0F, 0F, 0F); BLleg.setTextureSize(64, 64); BLleg.mirror = true; setRotation(BLleg, 0F, 0F, 0F); FLleg = new ModelRenderer(this, 0, 35); FLleg.addBox(-7F, 8F, -7F, 4, 12, 4); FLleg.setRotationPoint(0F, 0F, 0F); FLleg.setTextureSize(64, 64); FLleg.mirror = true; setRotation(FLleg, 0F, 0F, 0F); shaft = new ModelRenderer(this, 0, 56); shaft.addBox(-3F, -1F, -0.9666666F, 6, 1, 2); shaft.setRotationPoint(-2F, 3F, -2F); shaft.setTextureSize(64, 64); shaft.mirror = true; setRotation(shaft, 0F, 0F, 0F); stock = new ModelRenderer(this, 0, 59); stock.addBox(-3F, -2F, -1F, 6, 3, 2); stock.setRotationPoint(4F, 3F, -2F); stock.setTextureSize(64, 64); stock.mirror = true; setRotation(stock, 0F, 0F, 0F); arms = new ModelRenderer(this, 0, 54); arms.addBox(-5F, 0F, 0F, 10, 1, 1); arms.setRotationPoint(-5F, 1F, -2F); arms.setTextureSize(64, 64); arms.mirror = true; setRotation(arms, 0F, 1.570796F, 0F); chest = new ModelRenderer(this, 16, 35); chest.addBox(-3F, 0F, -2F, 6, 3, 4); chest.setRotationPoint(4F, 1F, 5F); chest.setTextureSize(64, 64); chest.mirror = true; setRotation(chest, 0F, 0.3316126F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); renderModel(f5); } public void renderModel(float f) { top.render(f); bottom.render(f); FLleg.render(f); BLleg.render(f); FRleg.render(f); BRleg.render(f); shaft.render(f); stock.render(f); arms.render(f); chest.render(f); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }