package minefantasy.mf2.client.render.block;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelCrossbowBench extends ModelBase
{
//fields
ModelRenderer top;
ModelRenderer FRleg;
ModelRenderer bottom;
ModelRenderer BRleg;
ModelRenderer BLleg;
ModelRenderer FLleg;
ModelRenderer shaft;
ModelRenderer stock;
ModelRenderer arms;
ModelRenderer chest;
public ModelCrossbowBench()
{
textureWidth = 64;
textureHeight = 64;
top = new ModelRenderer(this, 0, 0);
top.addBox(-8F, 4F, -8F, 16, 4, 16);
top.setRotationPoint(0F, 0F, 0F);
top.setTextureSize(64, 64);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
FRleg = new ModelRenderer(this, 0, 35);
FRleg.addBox(3F, 8F, -7F, 4, 12, 4);
FRleg.setRotationPoint(0F, 0F, 0F);
FRleg.setTextureSize(64, 64);
FRleg.mirror = true;
setRotation(FRleg, 0F, 0F, 0F);
bottom = new ModelRenderer(this, 0, 20);
bottom.addBox(-6.5F, 14F, -6.5F, 13, 2, 13);
bottom.setRotationPoint(0F, 0F, 0F);
bottom.setTextureSize(64, 64);
bottom.mirror = true;
setRotation(bottom, 0F, 0F, 0F);
BRleg = new ModelRenderer(this, 0, 35);
BRleg.addBox(3F, 8F, 3F, 4, 12, 4);
BRleg.setRotationPoint(0F, 0F, 0F);
BRleg.setTextureSize(64, 64);
BRleg.mirror = true;
setRotation(BRleg, 0F, 0F, 0F);
BLleg = new ModelRenderer(this, 0, 35);
BLleg.addBox(-7F, 8F, 3F, 4, 12, 4);
BLleg.setRotationPoint(0F, 0F, 0F);
BLleg.setTextureSize(64, 64);
BLleg.mirror = true;
setRotation(BLleg, 0F, 0F, 0F);
FLleg = new ModelRenderer(this, 0, 35);
FLleg.addBox(-7F, 8F, -7F, 4, 12, 4);
FLleg.setRotationPoint(0F, 0F, 0F);
FLleg.setTextureSize(64, 64);
FLleg.mirror = true;
setRotation(FLleg, 0F, 0F, 0F);
shaft = new ModelRenderer(this, 0, 56);
shaft.addBox(-3F, -1F, -0.9666666F, 6, 1, 2);
shaft.setRotationPoint(-2F, 3F, -2F);
shaft.setTextureSize(64, 64);
shaft.mirror = true;
setRotation(shaft, 0F, 0F, 0F);
stock = new ModelRenderer(this, 0, 59);
stock.addBox(-3F, -2F, -1F, 6, 3, 2);
stock.setRotationPoint(4F, 3F, -2F);
stock.setTextureSize(64, 64);
stock.mirror = true;
setRotation(stock, 0F, 0F, 0F);
arms = new ModelRenderer(this, 0, 54);
arms.addBox(-5F, 0F, 0F, 10, 1, 1);
arms.setRotationPoint(-5F, 1F, -2F);
arms.setTextureSize(64, 64);
arms.mirror = true;
setRotation(arms, 0F, 1.570796F, 0F);
chest = new ModelRenderer(this, 16, 35);
chest.addBox(-3F, 0F, -2F, 6, 3, 4);
chest.setRotationPoint(4F, 1F, 5F);
chest.setTextureSize(64, 64);
chest.mirror = true;
setRotation(chest, 0F, 0.3316126F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
renderModel(f5);
}
public void renderModel(float f)
{
top.render(f);
bottom.render(f);
FLleg.render(f);
BLleg.render(f);
FRleg.render(f);
BRleg.render(f);
shaft.render(f);
stock.render(f);
arms.render(f);
chest.render(f);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}