package minefantasy.mf2.block.basic;
import java.util.Random;
import minefantasy.mf2.item.list.CreativeTabMF;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.oredict.OreDictionary;
import cpw.mods.fml.common.registry.GameRegistry;
public class BlockOreMF extends Block
{
public int rarity;
private int xp;
private Item drop;
private int dropMin;
private int dropMax;
public BlockOreMF(String name, int harvestLevel)
{
this(name, harvestLevel, 0);
}
public BlockOreMF(String name, int harvestLevel, int rarity)
{
this(name, harvestLevel, rarity, null, 1, 1, 0);
}
public BlockOreMF(String name, int harvestLevel, int rarity, Item drop, int min, int max, int xp)
{
this(name, harvestLevel, rarity, drop, min, max, xp, Material.rock);
}
public BlockOreMF(String name, int harvestLevel, int rarity, Item drop, int min, int max, int xp, Material material)
{
super(material);
this.xp = xp;
this.drop = drop;
this.rarity = rarity;
this.dropMin=min;
this.dropMax=max;
this.setStepSound(Block.soundTypePiston);
GameRegistry.registerBlock(this, ItemOreblockMF.class, name);
setBlockName(name);
setBlockTextureName("minefantasy2:ores/"+name);
if(material == Material.rock)
{
this.setHarvestLevel("pickaxe", harvestLevel);
}
this.setCreativeTab(CreativeTabMF.tabOres);
OreDictionary.registerOre(name, this);
}
@Override
public Item getItemDropped(int meta, Random rand, int i)
{
return drop != null ? drop : Item.getItemFromBlock(this);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
@Override
public int quantityDropped(Random rand)
{
return MathHelper.getRandomIntegerInRange(rand, dropMin, dropMax);
}
/**
* Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
*/
@Override
public int quantityDroppedWithBonus(int fortune, Random rand)
{
if (fortune > 0 && Item.getItemFromBlock(this) != this.getItemDropped(0, rand, fortune))
{
int j = rand.nextInt(fortune + 2) - 1;
if (j < 0)
{
j = 0;
}
return this.quantityDropped(rand) * (j + 1);
}
else
{
return this.quantityDropped(rand);
}
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
@Override
public void dropBlockAsItemWithChance(World world, int x, int y, int z, int m, float f, int i)
{
super.dropBlockAsItemWithChance(world, x, y, z, m, f, i);
}
private Random rand = new Random();
@Override
public int getExpDrop(IBlockAccess world, int meta, int fortune)
{
if (xp > 0 && this.getItemDropped(meta, rand, fortune) != Item.getItemFromBlock(this))
{
return MathHelper.getRandomIntegerInRange(rand, xp, xp*2);
}
return 0;
}
}