package minefantasy.mf2.client.render;
/**
*
* @author Anonymous Productions
*/
import net.minecraft.client.Minecraft;
import minefantasy.mf2.api.helpers.TextureHelperMF;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderSaw implements IItemRenderer
{
RenderItem renderItem = new RenderItem();
private float scale;
public RenderSaw()
{
this(1.0F);
}
public RenderSaw(float Sc)
{
scale = Sc;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return type.equals(ItemRenderType.EQUIPPED);
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
if (type.equals(ItemRenderType.EQUIPPED))
{
renderItem(item);
}
}
private void renderItem(ItemStack item)
{
GL11.glPushMatrix();
Minecraft mc = FMLClientHandler.instance().getClient();
mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
Tessellator tessellator = Tessellator.instance;
float xOffset = 0.05F+(0.5F * (scale - 1));
float yOffset = 0.35F-(0.5F * (scale - 1));
float xPos = 0.0F+xOffset-yOffset;
float yPos = 0.3F-xOffset-yOffset;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, 0.0F);
GL11.glScalef(scale, scale, 1);
for(int layer = 0; layer < item.getItem().getRenderPasses(item.getItemDamage()); layer ++)
{
int colour = item.getItem().getColorFromItemStack(item, layer);
float red = (float)(colour >> 16 & 255) / 255.0F;
float green = (float)(colour >> 8 & 255) / 255.0F;
float blue = (float)(colour & 255) / 255.0F;
GL11.glColor4f(red, green, blue, 1.0F);
IIcon icon = item.getItem().getIcon(item, layer);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 1F/16F);
}
if (item != null && item.hasEffect(0))
{
TextureHelperMF.renderEnchantmentEffects(tessellator);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
}