package minefantasy.mf2.client.render.block;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelCarpenter extends ModelBase
{
//fields
ModelRenderer leg4;
ModelRenderer top;
ModelRenderer bottom;
ModelRenderer leg3;
ModelRenderer leg1;
ModelRenderer leg2;
public ModelCarpenter()
{
textureWidth = 64;
textureHeight = 64;
leg4 = new ModelRenderer(this, 0, 35);
leg4.addBox(3F, 4F, 3F, 4, 12, 4);
leg4.setRotationPoint(0F, 0F, 0F);
leg4.setTextureSize(64, 64);
leg4.mirror = true;
setRotation(leg4, 0F, 0F, 0F);
top = new ModelRenderer(this, 0, 0);
top.addBox(-8F, 0F, -8F, 16, 4, 16);
top.setRotationPoint(0F, 0F, 0F);
top.setTextureSize(64, 64);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
bottom = new ModelRenderer(this, 0, 20);
bottom.addBox(-6.5F, 11F, -6.5F, 13, 2, 13);
bottom.setRotationPoint(0F, 0F, 0F);
bottom.setTextureSize(64, 64);
bottom.mirror = true;
setRotation(bottom, 0F, 0F, 0F);
leg3 = new ModelRenderer(this, 0, 35);
leg3.addBox(-7F, 4F, 3F, 4, 12, 4);
leg3.setRotationPoint(0F, 0F, 0F);
leg3.setTextureSize(64, 64);
leg3.mirror = true;
setRotation(leg3, 0F, 0F, 0F);
leg1 = new ModelRenderer(this, 0, 35);
leg1.addBox(-7F, 4F, -7F, 4, 12, 4);
leg1.setRotationPoint(0F, 0F, 0F);
leg1.setTextureSize(64, 64);
leg1.mirror = true;
setRotation(leg1, 0F, 0F, 0F);
leg2 = new ModelRenderer(this, 0, 35);
leg2.addBox(3F, 4F, -7F, 4, 12, 4);
leg2.setRotationPoint(0F, 0F, 0F);
leg2.setTextureSize(64, 64);
leg2.mirror = true;
setRotation(leg2, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
top.render(f5);
bottom.render(f5);
leg1.render(f5);
leg2.render(f5);
leg3.render(f5);
leg4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float f)
{
top.render(f);
bottom.render(f);
leg1.render(f);
leg2.render(f);
leg3.render(f);
leg4.render(f);
}
}