package minefantasy.mf2.client.gui; import minefantasy.mf2.api.helpers.TextureHelperMF; import minefantasy.mf2.container.ContainerReload; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiReload extends GuiContainer { public GuiReload(InventoryPlayer user, ItemStack weapon) { super(new ContainerReload(user, weapon)); this.ySize = 148; this.xSize = 176; } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ @Override protected void drawGuiContainerForegroundLayer(int x, int y) { } @Override protected boolean checkHotbarKeys(int id) { return false; } @Override protected void drawGuiContainerBackgroundLayer(float f, int x, int y) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(TextureHelperMF.getResource("textures/gui/reload.png")); int xPoint = (this.width - this.xSize) / 2; int yPoint = (this.height - this.ySize) / 2; this.drawTexturedModalRect(xPoint, yPoint, 0, 0, this.xSize, this.ySize); } @Override public void drawScreen(int x, int y, float f) { super.drawScreen(x, y, f); } }