package minefantasy.mf2.api.crafting.anvil;
import minefantasy.mf2.api.rpg.Skill;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
/**
*
* @author AnonymousProductions
*
*/
public interface IAnvilRecipe
{
/**
* Used to check if a recipe matches current crafting inventory
*/
boolean matches(InventoryCrafting var1);
/**
* Returns an Item that is the result of this recipe
*/
ItemStack getCraftingResult(InventoryCrafting var1);
int getCraftTime();
/**
* Returns the size of the recipe area
*/
int getRecipeSize();
int getRecipeHammer();
float getExperiance();
int getAnvil();
boolean outputHot();
String getToolType();
String getResearch();
ItemStack getRecipeOutput();
Skill getSkill();
}