package minefantasy.mf2.client.render.block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. */ public class ModelResearch extends ModelBase { //fields ModelRenderer top; ModelRenderer FRleg; ModelRenderer bottom; ModelRenderer BRleg; ModelRenderer BLleg; ModelRenderer FLleg; ModelRenderer papers2; ModelRenderer ink; ModelRenderer book; ModelRenderer papers; public ModelResearch() { textureWidth = 64; textureHeight = 64; top = new ModelRenderer(this, 0, 0); top.addBox(-8F, 4F, -8F, 16, 4, 16); top.setRotationPoint(0F, 0F, 0F); top.setTextureSize(64, 64); top.mirror = true; setRotation(top, 0F, 0F, 0F); FRleg = new ModelRenderer(this, 0, 35); FRleg.addBox(3F, 8F, -7F, 4, 12, 4); FRleg.setRotationPoint(0F, 0F, 0F); FRleg.setTextureSize(64, 64); FRleg.mirror = true; setRotation(FRleg, 0F, 0F, 0F); bottom = new ModelRenderer(this, 0, 20); bottom.addBox(-6.5F, 14F, -6.5F, 13, 2, 13); bottom.setRotationPoint(0F, 0F, 0F); bottom.setTextureSize(64, 64); bottom.mirror = true; setRotation(bottom, 0F, 0F, 0F); BRleg = new ModelRenderer(this, 0, 35); BRleg.addBox(3F, 8F, 3F, 4, 12, 4); BRleg.setRotationPoint(0F, 0F, 0F); BRleg.setTextureSize(64, 64); BRleg.mirror = true; setRotation(BRleg, 0F, 0F, 0F); BLleg = new ModelRenderer(this, 0, 35); BLleg.addBox(-7F, 8F, 3F, 4, 12, 4); BLleg.setRotationPoint(0F, 0F, 0F); BLleg.setTextureSize(64, 64); BLleg.mirror = true; setRotation(BLleg, 0F, 0F, 0F); FLleg = new ModelRenderer(this, 0, 35); FLleg.addBox(-7F, 8F, -7F, 4, 12, 4); FLleg.setRotationPoint(0F, 0F, 0F); FLleg.setTextureSize(64, 64); FLleg.mirror = true; setRotation(FLleg, 0F, 0F, 0F); papers = new ModelRenderer(this, 0, 51); papers.addBox(-3F, -1F, -4F, 6, 0, 8); papers.setRotationPoint(0F, 4.5F, -2F); papers.setTextureSize(64, 64); papers.mirror = true; setRotation(papers, 0F, 0.296706F, 0F); ink = new ModelRenderer(this, 0, 0); ink.addBox(-1F, -1F, -1F, 2, 2, 2); ink.setRotationPoint(5F, 3F, 4F); ink.setTextureSize(64, 64); ink.mirror = true; setRotation(ink, 0F, 0F, 0F); book = new ModelRenderer(this, 16, 35); book.addBox(-3F, -1F, -4F, 6, 3, 8); book.setRotationPoint(-4F, 2F, 4F); book.setTextureSize(64, 64); book.mirror = true; setRotation(book, 0F, -0.1396263F, 0F); papers2 = new ModelRenderer(this, 0, 51); papers2.addBox(-3F, -1F, -4F, 6, 1, 8); papers2.setRotationPoint(0F, 14F, 0F); papers2.setTextureSize(64, 64); papers2.mirror = true; setRotation(papers2, 0F, 0.6283185F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); renderModel(f5); } public void renderModel(float f) { top.render(f); bottom.render(f); FLleg.render(f); BLleg.render(f); FRleg.render(f); BRleg.render(f); papers.render(f); papers2.render(f); ink.render(f); book.render(f); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }