package minefantasy.mf2.entity; import java.util.List; import minefantasy.mf2.api.weapon.IDamageType; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityShrapnel extends Entity implements IDamageType { private int field_145795_e = -1; private int field_145793_f = -1; private int field_145794_g = -1; private Block field_145796_h; private boolean inGround; public EntityLivingBase shootingEntity; private int ticksAlive; private int ticksInAir; public double accelerationX; public double accelerationY; public double accelerationZ; public EntityShrapnel(World world) { super(world); this.setSize(0.5F, 0.5F); } @Override protected void entityInit() {} /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double dist) { double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D; d1 *= 64.0D; return dist < d1 * d1; } public EntityShrapnel(World world, double x, double y, double z, double xv, double yv, double zv) { super(world); this.setSize(1.0F, 1.0F); this.setLocationAndAngles(x, y, z, this.rotationYaw, this.rotationPitch); this.setPosition(x, y, z); double d6 = MathHelper.sqrt_double(xv * xv + yv * yv + zv * zv); this.accelerationX = xv / d6 * 0.1D; this.accelerationY = yv / d6 * 0.1D; this.accelerationZ = zv / d6 * 0.1D; } public EntityShrapnel(World world, EntityLivingBase shooter, double x, double y, double z) { super(world); this.shootingEntity = shooter; this.setSize(1.0F, 1.0F); this.setLocationAndAngles(shooter.posX, shooter.posY, shooter.posZ, shooter.rotationYaw, shooter.rotationPitch); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = this.motionY = this.motionZ = 0.0D; x += this.rand.nextGaussian() * 0.4D; y += this.rand.nextGaussian() * 0.4D; z += this.rand.nextGaussian() * 0.4D; double d3 = MathHelper.sqrt_double(x * x + y * y + z * z); this.accelerationX = x / d3 * 0.1D; this.accelerationY = y / d3 * 0.1D; this.accelerationZ = z / d3 * 0.1D; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { if (!this.worldObj.isRemote && (this.shootingEntity != null && this.shootingEntity.isDead || !this.worldObj.blockExists((int)this.posX, (int)this.posY, (int)this.posZ))) { this.setDead(); } else { super.onUpdate(); if (this.inGround) { this.setDead(); this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.2F; this.motionY *= this.rand.nextFloat() * 0.2F; this.motionZ *= this.rand.nextFloat() * 0.2F; this.ticksAlive = 0; this.ticksInAir = 0; return; } else { ++this.ticksInAir; if(ticksInAir >= 10)setDead(); } Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31); vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f, f, f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { this.onImpact(movingobjectposition); } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F; for (this.rotationPitch = (float)(Math.atan2(f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f2 = this.getMotionFactor(); if (this.isInWater()) { for (int j = 0; j < 4; ++j) { float f3 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f3, this.posY - this.motionY * f3, this.posZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ); } f2 = 0.8F; } this.motionX += this.accelerationX; this.motionY += this.accelerationY; this.motionZ += this.accelerationZ; this.motionX *= f2; this.motionY *= f2; this.motionZ *= f2; this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D); this.setPosition(this.posX, this.posY, this.posZ); } } /** * Return the motion factor for this projectile. The factor is multiplied by the original motion. */ protected float getMotionFactor() { return 0.95F; } /** * Called when this EntityFireball hits a block or entity. */ protected void onImpact(MovingObjectPosition hitPos) { if (isBurning() && hitPos.entityHit != null) { hitPos.entityHit.setFire(1); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ @Override public void writeEntityToNBT(NBTTagCompound p_70014_1_) { p_70014_1_.setShort("xTile", (short)this.field_145795_e); p_70014_1_.setShort("yTile", (short)this.field_145793_f); p_70014_1_.setShort("zTile", (short)this.field_145794_g); p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145796_h)); p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0)); p_70014_1_.setTag("direction", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ})); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ @Override public void readEntityFromNBT(NBTTagCompound p_70037_1_) { this.field_145795_e = p_70037_1_.getShort("xTile"); this.field_145793_f = p_70037_1_.getShort("yTile"); this.field_145794_g = p_70037_1_.getShort("zTile"); this.field_145796_h = Block.getBlockById(p_70037_1_.getByte("inTile") & 255); this.inGround = p_70037_1_.getByte("inGround") == 1; if (p_70037_1_.hasKey("direction", 9)) { NBTTagList nbttaglist = p_70037_1_.getTagList("direction", 6); this.motionX = nbttaglist.func_150309_d(0); this.motionY = nbttaglist.func_150309_d(1); this.motionZ = nbttaglist.func_150309_d(2); } else { this.setDead(); } } /** * Returns true if other Entities should be prevented from moving through this Entity. */ @Override public boolean canBeCollidedWith() { return true; } @Override public float getCollisionBorderSize() { return 1.0F; } @Override @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } /** * Gets how bright this entity is. */ @Override public float getBrightness(float p_70013_1_) { return 1.0F; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { return 15728880; } @SideOnly(Side.CLIENT) public String getTexture() { return isBurning() ? "fireshrapnel" : "shrapnel"; } @Override public float[] getDamageRatio(Object... implement) { return isBurning() ? new float[]{0, 1, 0} : new float[]{0, 1, 1};//50/50 blunt and piercing, fire bombs are full blunt } @Override public float getPenetrationLevel(Object implement) { return 0; } }