package minefantasy.mf2.entity;
import java.util.List;
import minefantasy.mf2.api.weapon.IDamageType;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class EntityShrapnel extends Entity implements IDamageType
{
private int field_145795_e = -1;
private int field_145793_f = -1;
private int field_145794_g = -1;
private Block field_145796_h;
private boolean inGround;
public EntityLivingBase shootingEntity;
private int ticksAlive;
private int ticksInAir;
public double accelerationX;
public double accelerationY;
public double accelerationZ;
public EntityShrapnel(World world)
{
super(world);
this.setSize(0.5F, 0.5F);
}
@Override
protected void entityInit() {}
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
* length * 64 * renderDistanceWeight Args: distance
*/
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double dist)
{
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return dist < d1 * d1;
}
public EntityShrapnel(World world, double x, double y, double z, double xv, double yv, double zv)
{
super(world);
this.setSize(1.0F, 1.0F);
this.setLocationAndAngles(x, y, z, this.rotationYaw, this.rotationPitch);
this.setPosition(x, y, z);
double d6 = MathHelper.sqrt_double(xv * xv + yv * yv + zv * zv);
this.accelerationX = xv / d6 * 0.1D;
this.accelerationY = yv / d6 * 0.1D;
this.accelerationZ = zv / d6 * 0.1D;
}
public EntityShrapnel(World world, EntityLivingBase shooter, double x, double y, double z)
{
super(world);
this.shootingEntity = shooter;
this.setSize(1.0F, 1.0F);
this.setLocationAndAngles(shooter.posX, shooter.posY, shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = this.motionY = this.motionZ = 0.0D;
x += this.rand.nextGaussian() * 0.4D;
y += this.rand.nextGaussian() * 0.4D;
z += this.rand.nextGaussian() * 0.4D;
double d3 = MathHelper.sqrt_double(x * x + y * y + z * z);
this.accelerationX = x / d3 * 0.1D;
this.accelerationY = y / d3 * 0.1D;
this.accelerationZ = z / d3 * 0.1D;
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
if (!this.worldObj.isRemote && (this.shootingEntity != null && this.shootingEntity.isDead || !this.worldObj.blockExists((int)this.posX, (int)this.posY, (int)this.posZ)))
{
this.setDead();
}
else
{
super.onUpdate();
if (this.inGround)
{
this.setDead();
this.inGround = false;
this.motionX *= this.rand.nextFloat() * 0.2F;
this.motionY *= this.rand.nextFloat() * 0.2F;
this.motionZ *= this.rand.nextFloat() * 0.2F;
this.ticksAlive = 0;
this.ticksInAir = 0;
return;
}
else
{
++this.ticksInAir;
if(ticksInAir >= 10)setDead();
}
Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25))
{
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f, f, f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null)
{
this.onImpact(movingobjectposition);
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F;
for (this.rotationPitch = (float)(Math.atan2(f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f2 = this.getMotionFactor();
if (this.isInWater())
{
for (int j = 0; j < 4; ++j)
{
float f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f3, this.posY - this.motionY * f3, this.posZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ);
}
f2 = 0.8F;
}
this.motionX += this.accelerationX;
this.motionY += this.accelerationY;
this.motionZ += this.accelerationZ;
this.motionX *= f2;
this.motionY *= f2;
this.motionZ *= f2;
this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
this.setPosition(this.posX, this.posY, this.posZ);
}
}
/**
* Return the motion factor for this projectile. The factor is multiplied by the original motion.
*/
protected float getMotionFactor()
{
return 0.95F;
}
/**
* Called when this EntityFireball hits a block or entity.
*/
protected void onImpact(MovingObjectPosition hitPos)
{
if (isBurning() && hitPos.entityHit != null)
{
hitPos.entityHit.setFire(1);
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
@Override
public void writeEntityToNBT(NBTTagCompound p_70014_1_)
{
p_70014_1_.setShort("xTile", (short)this.field_145795_e);
p_70014_1_.setShort("yTile", (short)this.field_145793_f);
p_70014_1_.setShort("zTile", (short)this.field_145794_g);
p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145796_h));
p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
p_70014_1_.setTag("direction", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
@Override
public void readEntityFromNBT(NBTTagCompound p_70037_1_)
{
this.field_145795_e = p_70037_1_.getShort("xTile");
this.field_145793_f = p_70037_1_.getShort("yTile");
this.field_145794_g = p_70037_1_.getShort("zTile");
this.field_145796_h = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
this.inGround = p_70037_1_.getByte("inGround") == 1;
if (p_70037_1_.hasKey("direction", 9))
{
NBTTagList nbttaglist = p_70037_1_.getTagList("direction", 6);
this.motionX = nbttaglist.func_150309_d(0);
this.motionY = nbttaglist.func_150309_d(1);
this.motionZ = nbttaglist.func_150309_d(2);
}
else
{
this.setDead();
}
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
@Override
public boolean canBeCollidedWith()
{
return true;
}
@Override
public float getCollisionBorderSize()
{
return 1.0F;
}
@Override
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
/**
* Gets how bright this entity is.
*/
@Override
public float getBrightness(float p_70013_1_)
{
return 1.0F;
}
@Override
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_)
{
return 15728880;
}
@SideOnly(Side.CLIENT)
public String getTexture()
{
return isBurning() ? "fireshrapnel" : "shrapnel";
}
@Override
public float[] getDamageRatio(Object... implement)
{
return isBurning() ? new float[]{0, 1, 0} : new float[]{0, 1, 1};//50/50 blunt and piercing, fire bombs are full blunt
}
@Override
public float getPenetrationLevel(Object implement) {
return 0;
}
}