package minefantasy.mf2.mechanics; public class TierHelper { /** * This gets the "points" on how powerful food is (This is used to help balance cost) */ public static int getPointsWorthForFood(int hunger, float saturation, float staminaMax, float staminaMaxTime, float staminaSpeed, float staminaSpeedTime) { float satCost = 5F;//Pts for each hour float boostCost = 1F;//Pts for each 1 per day float regenCost = 2F;//Pts for each 1s per minute float staminaPoints = (staminaMax) * (staminaMaxTime/1200F); float staminaRegenPoints = (staminaSpeed) * (staminaSpeedTime/60F); float pts = 0; pts += saturation /3600F * satCost; pts += staminaPoints * boostCost; pts += staminaRegenPoints * regenCost; return (int)pts; } }