package minefantasy.mf2.client.render.block;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelTrough extends ModelBase
{
ModelRenderer LeftWall;
ModelRenderer Fill;
ModelRenderer FrontWall;
ModelRenderer BackWall;
ModelRenderer RightWall;
ModelRenderer Base;
public ModelTrough()
{
textureWidth = 64;
textureHeight = 32;
LeftWall = new ModelRenderer(this, 42, 15);
LeftWall.addBox(-8F, -6F, -5F, 1, 7, 10);
LeftWall.setRotationPoint(0F, 0F, 0F);
LeftWall.setTextureSize(64, 32);
LeftWall.mirror = true;
setRotation(LeftWall, 0F, 0F, 0F);
Fill = new ModelRenderer(this, 40, 0);
Fill.addBox(-7F, 0F, -5F, 14, 0, 10);
Fill.setRotationPoint(0F, 0F, 0F);
Fill.setTextureSize(64, 32);
Fill.mirror = true;
setRotation(Fill, 0F, 0F, 0F);
FrontWall = new ModelRenderer(this, 0, 11);
FrontWall.addBox(-8F, -6F, -6F, 16, 7, 1);
FrontWall.setRotationPoint(0F, 0F, 0F);
FrontWall.setTextureSize(64, 32);
FrontWall.mirror = true;
setRotation(FrontWall, 0F, 0F, 0F);
BackWall = new ModelRenderer(this, 0, 11);
BackWall.addBox(-8F, -6F, 5F, 16, 7, 1);
BackWall.setRotationPoint(0F, 0F, 0F);
BackWall.setTextureSize(64, 32);
BackWall.mirror = true;
setRotation(BackWall, 0F, 0F, 0F);
RightWall = new ModelRenderer(this, 42, 15);
RightWall.addBox(7F, -6F, -5F, 1, 7, 10);
RightWall.setRotationPoint(0F, 0F, 0F);
RightWall.setTextureSize(64, 32);
RightWall.mirror = true;
setRotation(RightWall, 0F, 0F, 0F);
Base = new ModelRenderer(this, 0, 0);
Base.addBox(-7F, 0F, -5F, 14, 1, 10);
Base.setRotationPoint(0F, 0F, 0F);
Base.setTextureSize(64, 32);
Base.mirror = true;
setRotation(Base, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
renderModel(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float f)
{
LeftWall.render(f);
RightWall.render(f);
FrontWall.render(f);
BackWall.render(f);
Base.render(f);
}
public void renderWater(float f)
{
Fill.render(f);
}
}