package minefantasy.mf2.client.render; import minefantasy.mf2.item.weapon.ItemWeaponMF; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.TickEvent; public class AnimationHandlerMF { @SubscribeEvent public void onPlayerTick(TickEvent.PlayerTickEvent event) { if(event.phase == TickEvent.Phase.START) { tickStart(event.player); } } public void tickStart(EntityPlayer entityPlayer) { } }