package minefantasy.mf2.client.render;
import minefantasy.mf2.item.weapon.ItemWeaponMF;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
public class AnimationHandlerMF
{
@SubscribeEvent
public void onPlayerTick(TickEvent.PlayerTickEvent event)
{
if(event.phase == TickEvent.Phase.START)
{
tickStart(event.player);
}
}
public void tickStart(EntityPlayer entityPlayer)
{
}
}