package minefantasy.mf2.block.basic;
import minefantasy.mf2.material.BaseMaterialMF;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import cpw.mods.fml.common.registry.GameRegistry;
public class BlockMetalMF extends Block
{
public BlockMetalMF(BaseMaterialMF material)
{
super(Material.iron);
String name = material.name.toLowerCase() + "_block";
GameRegistry.registerBlock(this, name);
setBlockName(name);
this.setBlockTextureName("minefantasy2:metal/"+name);
this.setHarvestLevel("pickaxe", material.harvestLevel);
this.setStepSound(Block.soundTypeMetal);
this.setHardness(material.hardness+1 / 2F);
this.setResistance(material.hardness+1);
this.setCreativeTab(CreativeTabs.tabBlock);
}
}