package minefantasy.mf2.block.basic; import minefantasy.mf2.material.BaseMaterialMF; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import cpw.mods.fml.common.registry.GameRegistry; public class BlockMetalMF extends Block { public BlockMetalMF(BaseMaterialMF material) { super(Material.iron); String name = material.name.toLowerCase() + "_block"; GameRegistry.registerBlock(this, name); setBlockName(name); this.setBlockTextureName("minefantasy2:metal/"+name); this.setHarvestLevel("pickaxe", material.harvestLevel); this.setStepSound(Block.soundTypeMetal); this.setHardness(material.hardness+1 / 2F); this.setResistance(material.hardness+1); this.setCreativeTab(CreativeTabs.tabBlock); } }