package minefantasy.mf2.mechanics.worldGen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class WorldGenDuelMinable extends WorldGenerator { private Block ore, specialOre; /** The number of blocks to generate. */ private int veinSize; private Block bed; private int oreMeta, specialMeta; private float chanceForSpecial; public WorldGenDuelMinable(Block main, int number, Block extra, float chance) { this(main, 0, number, Blocks.stone, extra, 0, chance); } public WorldGenDuelMinable(Block main, int mainMeta, int number, Block target, Block extra, int extraMeta, float chance) { this.ore = main; this.oreMeta = mainMeta; this.veinSize = number; this.bed = target; this.specialOre = extra; this.specialMeta = extraMeta; this.chanceForSpecial = chance; } public boolean generate(World world, Random seed, int x, int y, int z) { float f = seed.nextFloat() * (float)Math.PI; double d0 = (double)((float)(x + 8) + MathHelper.sin(f) * (float)this.veinSize / 8.0F); double d1 = (double)((float)(x + 8) - MathHelper.sin(f) * (float)this.veinSize / 8.0F); double d2 = (double)((float)(z + 8) + MathHelper.cos(f) * (float)this.veinSize / 8.0F); double d3 = (double)((float)(z + 8) - MathHelper.cos(f) * (float)this.veinSize / 8.0F); double d4 = (double)(y + seed.nextInt(3) - 2); double d5 = (double)(y + seed.nextInt(3) - 2); for (int l = 0; l <= this.veinSize; ++l) { double d6 = d0 + (d1 - d0) * (double)l / (double)this.veinSize; double d7 = d4 + (d5 - d4) * (double)l / (double)this.veinSize; double d8 = d2 + (d3 - d2) * (double)l / (double)this.veinSize; double d9 = seed.nextDouble() * (double)this.veinSize / 16.0D; double d10 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.veinSize) + 1.0F) * d9 + 1.0D; double d11 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.veinSize) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor_double(d6 - d10 / 2.0D); int j1 = MathHelper.floor_double(d7 - d11 / 2.0D); int k1 = MathHelper.floor_double(d8 - d10 / 2.0D); int l1 = MathHelper.floor_double(d6 + d10 / 2.0D); int i2 = MathHelper.floor_double(d7 + d11 / 2.0D); int j2 = MathHelper.floor_double(d8 + d10 / 2.0D); for (int k2 = i1; k2 <= l1; ++k2) { double d12 = ((double)k2 + 0.5D - d6) / (d10 / 2.0D); if (d12 * d12 < 1.0D) { for (int l2 = j1; l2 <= i2; ++l2) { double d13 = ((double)l2 + 0.5D - d7) / (d11 / 2.0D); if (d12 * d12 + d13 * d13 < 1.0D) { for (int i3 = k1; i3 <= j2; ++i3) { double d14 = ((double)i3 + 0.5D - d8) / (d10 / 2.0D); if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && world.getBlock(k2, l2, i3).isReplaceableOreGen(world, k2, l2, i3, bed)) { if(seed.nextFloat() < chanceForSpecial) { world.setBlock(k2, l2, i3, this.specialOre, specialMeta, 2);//Special Block } else { world.setBlock(k2, l2, i3, this.ore, oreMeta, 2);//Ore } } } } } } } } return true; } }