package minefantasy.mf2.mechanics.worldGen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenDuelMinable extends WorldGenerator
{
private Block ore, specialOre;
/** The number of blocks to generate. */
private int veinSize;
private Block bed;
private int oreMeta, specialMeta;
private float chanceForSpecial;
public WorldGenDuelMinable(Block main, int number, Block extra, float chance)
{
this(main, 0, number, Blocks.stone, extra, 0, chance);
}
public WorldGenDuelMinable(Block main, int mainMeta, int number, Block target, Block extra, int extraMeta, float chance)
{
this.ore = main;
this.oreMeta = mainMeta;
this.veinSize = number;
this.bed = target;
this.specialOre = extra;
this.specialMeta = extraMeta;
this.chanceForSpecial = chance;
}
public boolean generate(World world, Random seed, int x, int y, int z)
{
float f = seed.nextFloat() * (float)Math.PI;
double d0 = (double)((float)(x + 8) + MathHelper.sin(f) * (float)this.veinSize / 8.0F);
double d1 = (double)((float)(x + 8) - MathHelper.sin(f) * (float)this.veinSize / 8.0F);
double d2 = (double)((float)(z + 8) + MathHelper.cos(f) * (float)this.veinSize / 8.0F);
double d3 = (double)((float)(z + 8) - MathHelper.cos(f) * (float)this.veinSize / 8.0F);
double d4 = (double)(y + seed.nextInt(3) - 2);
double d5 = (double)(y + seed.nextInt(3) - 2);
for (int l = 0; l <= this.veinSize; ++l)
{
double d6 = d0 + (d1 - d0) * (double)l / (double)this.veinSize;
double d7 = d4 + (d5 - d4) * (double)l / (double)this.veinSize;
double d8 = d2 + (d3 - d2) * (double)l / (double)this.veinSize;
double d9 = seed.nextDouble() * (double)this.veinSize / 16.0D;
double d10 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.veinSize) + 1.0F) * d9 + 1.0D;
double d11 = (double)(MathHelper.sin((float)l * (float)Math.PI / (float)this.veinSize) + 1.0F) * d9 + 1.0D;
int i1 = MathHelper.floor_double(d6 - d10 / 2.0D);
int j1 = MathHelper.floor_double(d7 - d11 / 2.0D);
int k1 = MathHelper.floor_double(d8 - d10 / 2.0D);
int l1 = MathHelper.floor_double(d6 + d10 / 2.0D);
int i2 = MathHelper.floor_double(d7 + d11 / 2.0D);
int j2 = MathHelper.floor_double(d8 + d10 / 2.0D);
for (int k2 = i1; k2 <= l1; ++k2)
{
double d12 = ((double)k2 + 0.5D - d6) / (d10 / 2.0D);
if (d12 * d12 < 1.0D)
{
for (int l2 = j1; l2 <= i2; ++l2)
{
double d13 = ((double)l2 + 0.5D - d7) / (d11 / 2.0D);
if (d12 * d12 + d13 * d13 < 1.0D)
{
for (int i3 = k1; i3 <= j2; ++i3)
{
double d14 = ((double)i3 + 0.5D - d8) / (d10 / 2.0D);
if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && world.getBlock(k2, l2, i3).isReplaceableOreGen(world, k2, l2, i3, bed))
{
if(seed.nextFloat() < chanceForSpecial)
{
world.setBlock(k2, l2, i3, this.specialOre, specialMeta, 2);//Special Block
}
else
{
world.setBlock(k2, l2, i3, this.ore, oreMeta, 2);//Ore
}
}
}
}
}
}
}
}
return true;
}
}