package minefantasy.mf2.item.list; import net.minecraft.creativetab.CreativeTabs; import minefantasy.mf2.api.armour.ArmourDesign; import minefantasy.mf2.item.armour.ItemArmourMF; import minefantasy.mf2.item.armour.ItemCustomArmour; import minefantasy.mf2.material.BaseMaterialMF; public class CustomArmourListMF { public static ItemArmourMF standard_scale_helmet, standard_scale_chest, standard_scale_legs, standard_scale_boots; public static ItemArmourMF standard_chain_helmet, standard_chain_chest, standard_chain_legs, standard_chain_boots; public static ItemArmourMF standard_splint_helmet, standard_splint_chest, standard_splint_legs, standard_splint_boots; public static ItemArmourMF standard_plate_helmet, standard_plate_chest, standard_plate_legs, standard_plate_boots; public static void load() { String design = "standard"; CreativeTabs tab = CreativeTabMF.tabArmour; standard_scale_helmet = (ItemArmourMF) new ItemCustomArmour(design, "scale_helmet", ArmourDesign.SCALEMAIL, 0, "scale_layer_1", 0).setCreativeTab(tab); standard_scale_chest = (ItemArmourMF) new ItemCustomArmour(design, "scale_chest", ArmourDesign.SCALEMAIL, 1, "scale_layer_1", 0).setCreativeTab(tab); standard_scale_legs = (ItemArmourMF) new ItemCustomArmour(design, "scale_legs", ArmourDesign.SCALEMAIL, 2, "scale_layer_2", 0).setCreativeTab(tab); standard_scale_boots = (ItemArmourMF) new ItemCustomArmour(design, "scale_boots", ArmourDesign.SCALEMAIL, 3, "scale_layer_1", 0).setCreativeTab(tab); standard_chain_helmet = (ItemArmourMF) new ItemCustomArmour(design, "chain_helmet", ArmourDesign.CHAINMAIL, 0, "chain_layer_1", 0).setCreativeTab(tab); standard_chain_chest = (ItemArmourMF) new ItemCustomArmour(design, "chain_chest", ArmourDesign.CHAINMAIL, 1, "chain_layer_1", 0).setCreativeTab(tab); standard_chain_legs = (ItemArmourMF) new ItemCustomArmour(design, "chain_legs", ArmourDesign.CHAINMAIL, 2, "chain_layer_2", 0).setCreativeTab(tab); standard_chain_boots = (ItemArmourMF) new ItemCustomArmour(design, "chain_boots", ArmourDesign.CHAINMAIL, 3, "chain_layer_1", 0).setCreativeTab(tab); standard_splint_helmet = (ItemArmourMF) new ItemCustomArmour(design, "splint_helmet", ArmourDesign.SPLINTMAIL, 0, "splint_layer_1", 0).setCreativeTab(tab); standard_splint_chest = (ItemArmourMF) new ItemCustomArmour(design, "splint_chest", ArmourDesign.SPLINTMAIL, 1, "splint_layer_1", 0).setCreativeTab(tab); standard_splint_legs = (ItemArmourMF) new ItemCustomArmour(design, "splint_legs", ArmourDesign.SPLINTMAIL, 2, "splint_layer_2", 0).setCreativeTab(tab); standard_splint_boots = (ItemArmourMF) new ItemCustomArmour(design, "splint_boots", ArmourDesign.SPLINTMAIL, 3, "splint_layer_1", 0).setCreativeTab(tab); standard_plate_helmet = (ItemArmourMF) new ItemCustomArmour(design, "plate_helmet", ArmourDesign.FIELDPLATE, 0, "plate_layer_1", 0).setCreativeTab(tab); standard_plate_chest = (ItemArmourMF) new ItemCustomArmour(design, "plate_chest", ArmourDesign.FIELDPLATE, 1, "plate_layer_1", 0).setCreativeTab(tab); standard_plate_legs = (ItemArmourMF) new ItemCustomArmour(design, "plate_legs", ArmourDesign.FIELDPLATE, 2, "plate_layer_2", 0).setCreativeTab(tab); standard_plate_boots = (ItemArmourMF) new ItemCustomArmour(design, "plate_boots", ArmourDesign.FIELDPLATE, 3, "plate_layer_1", 0).setCreativeTab(tab); } }