package minefantasy.mf2.mechanics.worldGen;
import minefantasy.mf2.item.list.ToolListMF;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraftforge.common.ChestGenHooks;
public class ChestGenMF
{
public void init()
{
addLoot(ChestGenHooks.STRONGHOLD_CORRIDOR, ToolListMF.bandage_tough, 1, 5, 5);
}
private static void addLoot(String type, Item item, int min, int max, int chance)
{
addLoot(type, item, 1, min, max, chance);
}
private static void addLoot(String type, Item item, int stack, int min, int max, int chance)
{
ChestGenHooks.addItem(type, new WeightedRandomChestContent(item, stack, min, max, chance));
}
private static void addLoot(String type, ItemStack item, int min, int max, int chance)
{
ChestGenHooks.addItem(type, new WeightedRandomChestContent(item, min, max, chance));
}
}