package minefantasy.mf2.client.render; import minefantasy.mf2.entity.EntityArrowMF; import minefantasy.mf2.api.helpers.TextureHelperMF; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderArrowMF extends Render { public void renderArrow(EntityArrowMF arrow, double x, double y, double z, float xr, float yr) { this.loadTexture(arrow.getTexture()+".png"); GL11.glPushMatrix(); GL11.glTranslatef((float)x, (float)y, (float)z); GL11.glRotatef(arrow.prevRotationYaw + (arrow.rotationYaw - arrow.prevRotationYaw) * yr - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(arrow.prevRotationPitch + (arrow.rotationPitch - arrow.prevRotationPitch) * yr, 0.0F, 0.0F, 1.0F); Tessellator var10 = Tessellator.instance; byte var11 = 0; float var12 = 0.0F; float var13 = 0.5F; float var14 = (0 + var11 * 10) / 32.0F; float var15 = (5 + var11 * 10) / 32.0F; float var16 = 0.0F; float var17 = 0.15625F; float var18 = (5 + var11 * 10) / 32.0F; float var19 = (10 + var11 * 10) / 32.0F; float var20 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float var21 = arrow.arrowShake - yr; if (var21 > 0.0F) { float var22 = -MathHelper.sin(var21 * 3.0F) * var21; GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(var20, var20, var20); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(var20, 0.0F, 0.0F); var10.startDrawingQuads(); var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, var16, var18); var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, var17, var18); var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, var17, var19); var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, var16, var19); var10.draw(); GL11.glNormal3f(-var20, 0.0F, 0.0F); var10.startDrawingQuads(); var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, var16, var18); var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, var17, var18); var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, var17, var19); var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, var16, var19); var10.draw(); for (int var23 = 0; var23 < 4; ++var23) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, var20); var10.startDrawingQuads(); var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, var12, var14); var10.addVertexWithUV(8.0D, -2.0D, 0.0D, var13, var14); var10.addVertexWithUV(8.0D, 2.0D, 0.0D, var13, var15); var10.addVertexWithUV(-8.0D, 2.0D, 0.0D, var12, var15); var10.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ @Override public void doRender(Entity entity, double x, double y, double z, float xr, float yr) { this.renderArrow((EntityArrowMF)entity, x, y, z, xr, yr); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return null; } private void loadTexture(String image) { bindTexture(TextureHelperMF.getResource(image)); } }