package minefantasy.mf2.client.render; import minefantasy.mf2.entity.EntityBomb; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderBomb extends Render { private RenderBlocks blockRenderer = new RenderBlocks(); public RenderBomb() { this.shadowSize = 0.25F; } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityBomb mine, double x, double y, double z, float f, float f1) { GL11.glPushMatrix(); GL11.glTranslatef((float)x, (float)y, (float)z); GL11.glScalef(0.5F, 0.5F, 0.5F); this.blockRenderer.renderBlockAsItem(Blocks.hardened_clay, 0, mine.getBrightness(f1)); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityBomb p_110775_1_) { return TextureMap.locationBlocksTexture; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityBomb)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ @Override public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityBomb)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }