package minefantasy.mf2.client.render.block; import java.util.Random; import minefantasy.mf2.api.helpers.TextureHelperMF; import minefantasy.mf2.block.tileentity.TileEntityBombBench; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; public class TileEntityCarpenterRenderer extends TileEntitySpecialRenderer { public TileEntityCarpenterRenderer() { model = new ModelWoodCarpenter(); } public void renderAModelAt(TileEntity tile, double d, double d1, double d2, float f) { int i = 0; if (tile.getWorldObj() != null) { i = tile.getBlockMetadata(); } for(int a = 0; a < 2; a ++) { if(shouldRender(tile, a)) { this.renderModelAt("carpenter", i, d, d1, d2, f, a); } } } public void renderModelAt(String tex, int meta, double d, double d1, double d2, float f, int renderPass) { int i = meta; int j = 90 * i; if (i == 0) { j = 0; } if (i == 1) { j = 270; } if (i == 2) { j = 180; } if (i == 3) { j = 90; } if (i == 4) { j = 90; } if(renderPass == 1) { bindTextureByName("textures/models/tileentity/anvilGrid.png"); //texture } else { bindTextureByName("textures/models/tileentity/"+tex+".png"); //texture } GL11.glPushMatrix(); //start GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.25F, (float) d2 + 0.5F); //size GL11.glRotatef(j+180F, 0.0F, 1.0F, 0.0F); //rotate based on metadata GL11.glScalef(1F, -1F, -1F); //if you read this comment out this line and you can see what happens GL11.glPushMatrix(); model.renderModel(0.0625F); GL11.glPopMatrix(); GL11.glColor3f(255, 255, 255); GL11.glPopMatrix(); //end } private void bindTextureByName(String image) { Minecraft.getMinecraft().renderEngine.bindTexture(TextureHelperMF.getResource(image)); } @Override public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) { renderAModelAt (tileentity, d, d1, d2, f); //where to render } private ModelWoodCarpenter model; private Random random = new Random(); private boolean shouldRender(TileEntity tile, int p) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer sp = mc.thePlayer; if(p == 1)//GRID { return false; } return true; } }