package minefantasy.mf2.client.render.block;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelBombBench extends ModelBase
{
//fields
ModelRenderer top;
ModelRenderer FRleg;
ModelRenderer bottom;
ModelRenderer BRleg;
ModelRenderer BLleg;
ModelRenderer FLleg;
ModelRenderer box;
ModelRenderer casing;
ModelRenderer powder;
ModelRenderer bomb;
ModelRenderer fuse;
public ModelBombBench()
{
textureWidth = 64;
textureHeight = 64;
top = new ModelRenderer(this, 0, 0);
top.addBox(-8F, 4F, -8F, 16, 4, 16);
top.setRotationPoint(0F, 0F, 0F);
top.setTextureSize(64, 64);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
FRleg = new ModelRenderer(this, 0, 35);
FRleg.addBox(3F, 8F, -7F, 4, 12, 4);
FRleg.setRotationPoint(0F, 0F, 0F);
FRleg.setTextureSize(64, 64);
FRleg.mirror = true;
setRotation(FRleg, 0F, 0F, 0F);
bottom = new ModelRenderer(this, 0, 20);
bottom.addBox(-6.5F, 14F, -6.5F, 13, 2, 13);
bottom.setRotationPoint(0F, 0F, 0F);
bottom.setTextureSize(64, 64);
bottom.mirror = true;
setRotation(bottom, 0F, 0F, 0F);
BRleg = new ModelRenderer(this, 0, 35);
BRleg.addBox(3F, 8F, 3F, 4, 12, 4);
BRleg.setRotationPoint(0F, 0F, 0F);
BRleg.setTextureSize(64, 64);
BRleg.mirror = true;
setRotation(BRleg, 0F, 0F, 0F);
BLleg = new ModelRenderer(this, 0, 35);
BLleg.addBox(-7F, 8F, 3F, 4, 12, 4);
BLleg.setRotationPoint(0F, 0F, 0F);
BLleg.setTextureSize(64, 64);
BLleg.mirror = true;
setRotation(BLleg, 0F, 0F, 0F);
FLleg = new ModelRenderer(this, 0, 35);
FLleg.addBox(-7F, 8F, -7F, 4, 12, 4);
FLleg.setRotationPoint(0F, 0F, 0F);
FLleg.setTextureSize(64, 64);
FLleg.mirror = true;
setRotation(FLleg, 0F, 0F, 0F);
box = new ModelRenderer(this, 0, 51);
box.addBox(-3F, -1F, -2F, 6, 3, 4);
box.setRotationPoint(0F, 12F, 0F);
box.setTextureSize(64, 64);
box.mirror = true;
setRotation(box, 0F, 0.1396263F, 0F);
casing = new ModelRenderer(this, 0, 20);
casing.addBox(-1F, -1F, -1F, 3, 2, 3);
casing.setRotationPoint(-2F, 3F, -5F);
casing.setTextureSize(64, 64);
casing.mirror = true;
setRotation(casing, 0F, -0.418879F, 0F);
powder = new ModelRenderer(this, 0, 0);
powder.addBox(-2F, -2F, -2F, 4, 4, 4);
powder.setRotationPoint(-2F, 4.5F, 0F);
powder.setTextureSize(64, 64);
powder.mirror = true;
setRotation(powder, 0.7853982F, 0.7853982F, 0.6632251F);
bomb = new ModelRenderer(this, 0, 8);
bomb.addBox(-1F, -1F, -1F, 3, 3, 3);
bomb.setRotationPoint(2F, 2F, -1F);
bomb.setTextureSize(64, 64);
bomb.mirror = true;
setRotation(bomb, 0F, 0.1396263F, 0F);
fuse = new ModelRenderer(this, 6, 2);
fuse.addBox(1F, -2F, 0F, 2, 3, 1);
fuse.setRotationPoint(2F, 2F, -1F);
fuse.setTextureSize(64, 64);
fuse.mirror = true;
setRotation(fuse, 0F, 0.1396263F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
renderModel(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float f)
{
top.render(f);
FRleg.render(f);
bottom.render(f);
BRleg.render(f);
BLleg.render(f);
FLleg.render(f);
box.render(f);
casing.render(f);
powder.render(f);
bomb.render(f);
fuse.render(f);
}
}