package minefantasy.mf2.client.render;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import minefantasy.mf2.api.helpers.TextureHelperMF;
import minefantasy.mf2.entity.EntityParachute;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderParachute extends Render
{
protected ModelBase modelParachute;
public RenderParachute()
{
this.shadowSize = 1F;
this.modelParachute = new ModelParachute();
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityParachute entity, double x, double y, double z, float pitch, float yaw)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x, (float)y+1.5F, (float)z);
GL11.glRotatef(180.0F - pitch, 0.0F, 1.0F, 0.0F);
float f2 = (float)entity.getTimeSinceHit() - yaw;
float f3 = entity.getDamageTaken() - yaw;
if (f3 < 0.0F)
{
f3 = 0.0F;
}
if (f2 > 0.0F)
{
GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float)entity.getForwardDirection(), 1.0F, 0.0F, 0.0F);
}
float f4 = 1F;
GL11.glTranslatef(-0.5F, 0F, 0F);
GL11.glScalef(f4, f4, f4);
GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4);
this.bindEntityTexture(entity);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
this.modelParachute.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityParachute p_110775_1_)
{
return TextureHelperMF.getResource("textures/models/object/parachute.png");
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityParachute)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityParachute)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}