package minefantasy.mf2.client.render; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import minefantasy.mf2.api.helpers.TextureHelperMF; import minefantasy.mf2.entity.EntityParachute; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderParachute extends Render { protected ModelBase modelParachute; public RenderParachute() { this.shadowSize = 1F; this.modelParachute = new ModelParachute(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityParachute entity, double x, double y, double z, float pitch, float yaw) { GL11.glPushMatrix(); GL11.glTranslatef((float)x, (float)y+1.5F, (float)z); GL11.glRotatef(180.0F - pitch, 0.0F, 1.0F, 0.0F); float f2 = (float)entity.getTimeSinceHit() - yaw; float f3 = entity.getDamageTaken() - yaw; if (f3 < 0.0F) { f3 = 0.0F; } if (f2 > 0.0F) { GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float)entity.getForwardDirection(), 1.0F, 0.0F, 0.0F); } float f4 = 1F; GL11.glTranslatef(-0.5F, 0F, 0F); GL11.glScalef(f4, f4, f4); GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4); this.bindEntityTexture(entity); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelParachute.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityParachute p_110775_1_) { return TextureHelperMF.getResource("textures/models/object/parachute.png"); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityParachute)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityParachute)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }