package mekanism.generators.client.render; import mekanism.common.Mekanism; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import mekanism.generators.client.model.ModelWindTurbine; import mekanism.generators.common.tile.TileEntityWindTurbine; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; public class RenderWindTurbine extends TileEntitySpecialRenderer { private ModelWindTurbine model = new ModelWindTurbine(); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityWindTurbine)tileEntity, x, y, z, partialTick); } private void renderAModelAt(TileEntityWindTurbine tileEntity, double x, double y, double z, float partialTick) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "WindTurbine.png")); switch(tileEntity.facing) { case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; } GL11.glRotatef(180, 0F, 0F, 1F); if(!Mekanism.proxy.isPaused() && tileEntity.getWorldObj().canBlockSeeTheSky(tileEntity.xCoord, tileEntity.yCoord+4, tileEntity.zCoord)) { tileEntity.angle = (tileEntity.angle+((tileEntity.yCoord+4)/256F)*8) % 360; } model.render(0.0625F, tileEntity.angle); GL11.glPopMatrix(); } }