package mekanism.client.sound; import mekanism.api.Pos3D; import net.minecraft.client.audio.ISound.AttenuationType; import net.minecraft.util.ResourceLocation; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public interface ISoundSource { @SideOnly(Side.CLIENT) public ResourceLocation getSoundLocation(); @SideOnly(Side.CLIENT) public float getVolume(); @SideOnly(Side.CLIENT) public float getPitch(); @SideOnly(Side.CLIENT) public Pos3D getSoundPosition(); @SideOnly(Side.CLIENT) public boolean shouldRepeat(); @SideOnly(Side.CLIENT) public int getRepeatDelay(); @SideOnly(Side.CLIENT) public AttenuationType getAttenuation(); }