package mekanism.generators.client.render; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import mekanism.generators.client.model.ModelHeatGenerator; import mekanism.generators.common.tile.TileEntityHeatGenerator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderHeatGenerator extends TileEntitySpecialRenderer { private ModelHeatGenerator model = new ModelHeatGenerator(); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityHeatGenerator)tileEntity, x, y, z, partialTick); } private void renderAModelAt(TileEntityHeatGenerator tileEntity, double x, double y, double z, float partialTick) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, tileEntity.isActive ? "HeatGeneratorOn.png" : "HeatGenerator.png")); switch(tileEntity.facing) { case 2: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; case 4: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; } GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.render(0.0625F); GL11.glPopMatrix(); } }