package mekanism.client.render.tileentity; import mekanism.common.tile.TileEntityElectricChest; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderElectricChest extends TileEntitySpecialRenderer { private ModelChest model = new ModelChest(); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityElectricChest)tileEntity, x, y, z, partialTick); } private void renderAModelAt(TileEntityElectricChest tileEntity, double x, double y, double z, float partialTick) { GL11.glPushMatrix(); GL11.glTranslatef((float)x, (float)y + 1.0F, (float)z); GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png")); switch(tileEntity.facing) { case 2: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(1.0F, 0.0F, 0.0F); break; case 3: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, -1.0F); break; case 4: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(1.0F, 0.0F, -1.0F); break; } float lidangle = tileEntity.prevLidAngle + (tileEntity.lidAngle - tileEntity.prevLidAngle) * partialTick; lidangle = 1.0F - lidangle; lidangle = 1.0F - lidangle * lidangle * lidangle; model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.renderAll(); GL11.glPopMatrix(); } }